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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="gepetto" data-source="post: 7939153" data-attributes="member: 6990165"><p>Yes but if my ideas are bad no one has fun, the game falls apart and we all go home. If a players ideas are bad its usually not that hard to just ignore the bad stuff without any real problems.</p><p></p><p></p><p></p><p>Thats pretty much what they all break down to yeah. Every supposedly awesome idea from a player really just breaks to down to either "forced to go out on the road" or "got bored and sought adventure". Theres really only so many origin stories.</p><p></p><p></p><p></p><p>The entire concept of wandering adventurer is cheesy and kind of ridiculous. At best your a rootless vagabond and a worst a roving murder band of psychos. Its something we have to overlook most of the time in this hobby.</p><p></p><p></p><p></p><p>You could actually do all that with a turnip farmer too. Just to be a smart ass. His farm could be on the frontier and after harvest he takes the cart around to nearby farms and villages to sell, making connections and having petty adventures. Mundane is mundane and every job involves some opportunity to meet people from other walks of life and do other interesting things from time to time.</p><p></p><p></p><p></p><p>But they ARE boring. Thats why you dont play D&D "the caravan guarding" where you spend all day rolling spot checks for trouble and going months at a time without finding any and occasionally roll a fort check to endure hemoroids from the buckboard of your wagon and blisters on your feet. With thrilling social encounters like "trying to get seconds at supper" and "get the boss off your ass". </p><p></p><p>Nevermind the grim and depressing nature of "urchin, the starveling" where you can attempt to steal enough pocket change to survive every day and endure thrilling chases with the city guard rousting you out of your box under the bridge when you try to sleep, watching your friends and acquaintances slowly doing worse and worse things to survive. Maybe we could throw in a little child sex trafficking and spiraling drug addiction. Really bring that background into the game. I'm sure theres a whole cast of unseemly characters from the tragic background I could introduce. But thats not really the kind of game I want to play in. </p><p></p><p></p><p></p><p>But its for you the player. You decide that because you were a starving urchin you look at the world a certain way or because you were a town guard you have certain priorities and prejudices. Those are roleplaying guiderails for the player to choose to follow as closely as they want to. Not for me to strong arm into the game.</p></blockquote><p></p>
[QUOTE="gepetto, post: 7939153, member: 6990165"] Yes but if my ideas are bad no one has fun, the game falls apart and we all go home. If a players ideas are bad its usually not that hard to just ignore the bad stuff without any real problems. Thats pretty much what they all break down to yeah. Every supposedly awesome idea from a player really just breaks to down to either "forced to go out on the road" or "got bored and sought adventure". Theres really only so many origin stories. The entire concept of wandering adventurer is cheesy and kind of ridiculous. At best your a rootless vagabond and a worst a roving murder band of psychos. Its something we have to overlook most of the time in this hobby. You could actually do all that with a turnip farmer too. Just to be a smart ass. His farm could be on the frontier and after harvest he takes the cart around to nearby farms and villages to sell, making connections and having petty adventures. Mundane is mundane and every job involves some opportunity to meet people from other walks of life and do other interesting things from time to time. But they ARE boring. Thats why you dont play D&D "the caravan guarding" where you spend all day rolling spot checks for trouble and going months at a time without finding any and occasionally roll a fort check to endure hemoroids from the buckboard of your wagon and blisters on your feet. With thrilling social encounters like "trying to get seconds at supper" and "get the boss off your ass". Nevermind the grim and depressing nature of "urchin, the starveling" where you can attempt to steal enough pocket change to survive every day and endure thrilling chases with the city guard rousting you out of your box under the bridge when you try to sleep, watching your friends and acquaintances slowly doing worse and worse things to survive. Maybe we could throw in a little child sex trafficking and spiraling drug addiction. Really bring that background into the game. I'm sure theres a whole cast of unseemly characters from the tragic background I could introduce. But thats not really the kind of game I want to play in. But its for you the player. You decide that because you were a starving urchin you look at the world a certain way or because you were a town guard you have certain priorities and prejudices. Those are roleplaying guiderails for the player to choose to follow as closely as they want to. Not for me to strong arm into the game. [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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