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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="Sacrosanct" data-source="post: 7940615" data-attributes="member: 15700"><p>Agreed. The players aren't the storytellers, they are the catalysts and inspiration for some great ideas and stories told by the DM. Whether that be from an in game action from their PC, or by a background scenario.</p><p></p><p>And I'll repeat what I said earlier. Unlike traditional stories, rpgs are written as they are played. Played by the whole group, not just me in front of my PC writing a book. That offers a lot more flexibility, and as a DM, I can move, change, adapt, and add things into the story based on the players' actions and any backstories they have. They don't know what they don't know and you haven't revealed yet. So maybe when prepping for the adventure the NPC X over there was statted out a Bob the fencer. But when player Y tells me that their PC's background was escaping the thieves' guild, suddenly Bob works for that guild and is out to try to found out where the PC is for player Y to track them down and report on their actions. The players have no idea I made that change. And the player didn't dictate any part of the story to me. I made that choice and implemented Bob how I wanted. The player just gave me more ideas. Needless to say, I strongly disagree with the notion tossed around in this thread that I as the DM am smarter and more creative than any of my players. That's poppycock.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7940615, member: 15700"] Agreed. The players aren't the storytellers, they are the catalysts and inspiration for some great ideas and stories told by the DM. Whether that be from an in game action from their PC, or by a background scenario. And I'll repeat what I said earlier. Unlike traditional stories, rpgs are written as they are played. Played by the whole group, not just me in front of my PC writing a book. That offers a lot more flexibility, and as a DM, I can move, change, adapt, and add things into the story based on the players' actions and any backstories they have. They don't know what they don't know and you haven't revealed yet. So maybe when prepping for the adventure the NPC X over there was statted out a Bob the fencer. But when player Y tells me that their PC's background was escaping the thieves' guild, suddenly Bob works for that guild and is out to try to found out where the PC is for player Y to track them down and report on their actions. The players have no idea I made that change. And the player didn't dictate any part of the story to me. I made that choice and implemented Bob how I wanted. The player just gave me more ideas. Needless to say, I strongly disagree with the notion tossed around in this thread that I as the DM am smarter and more creative than any of my players. That's poppycock. [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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