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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="hawkeyefan" data-source="post: 7942512" data-attributes="member: 6785785"><p>But what’s the problem. Why is having some implausible things happen bad when we’re talking about fiction? </p><p></p><p>I get that an excess could possibly push believability past where we’d like it, but I don’t think having some coincidences happen is in any way bad. Even in a zealous adherence to simulationism....a lack of coincidence would be a glaring breach of simulating the real world, no? </p><p></p><p>And this is also important...we’re not talking about the real world. We’re talking (in general) about worlds where the fantastic is true. Why would we expect such a world to behave as ours does? </p><p></p><p></p><p></p><p>This is largely what we do. It can happen anytime though, and likely is an ongoing aeries of discussions. However much the player wants to delve into all these elements, we do....and I offer ideas, and maybe other players offer ideas, and so on. And nothing is certain until it’s introduced in the fiction. </p><p></p><p></p><p></p><p>Sure, that all seems pretty reasonable. But I do have a few questions on this. I believe that you’re of the opinion that the PC is 100% the “property” of the player, right? Meaning that any and all decisions, barring those few instances of magic or similar compulsory effects, are up to the player and only the player, right?</p><p></p><p>If so, how can any decision I make for my PC as the player be deemed as metagaming? Who can tell me I should have made some other decision for my PC?</p><p></p><p>Because here’s the thing....there is no “best option” because in the real world, there isn’t always a best option for a person faced with any decision. And even when there is a generally agreed upon choice that would be in the person’s best interests....they don’t always do what’s best for themselves. People are dumb or foolish or proud or reckless or mistaken. People are inconsistent. </p><p></p><p>So let’s say I’m playing a RPG and I make a decision for my PC.... I have the PC rush into danger. Previously, I’ve played the PC as a cautious person, very calculating and careful. </p><p></p><p>You as GM assume that I as a player am looking for some action. And maybe that’s true, maybe not...I don’t explain.</p><p></p><p>Do you as GM question my decision for my PC? Do you ask me to explain my PC’s thought process? Because if so, I can explain it in any number of ways that would make sense in the fiction. </p><p></p><p>So how does this ever even come up in play? </p><p></p><p></p><p></p><p>I think my questions above address this, pretty much. </p><p></p><p></p><p></p><p>So you consider it implausible to bump into someone you know in the small city where you both have lived for many years? </p><p></p><p>Perhaps this very broad interpretation of implausibility that’s making you think there’s too much?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7942512, member: 6785785"] But what’s the problem. Why is having some implausible things happen bad when we’re talking about fiction? I get that an excess could possibly push believability past where we’d like it, but I don’t think having some coincidences happen is in any way bad. Even in a zealous adherence to simulationism....a lack of coincidence would be a glaring breach of simulating the real world, no? And this is also important...we’re not talking about the real world. We’re talking (in general) about worlds where the fantastic is true. Why would we expect such a world to behave as ours does? This is largely what we do. It can happen anytime though, and likely is an ongoing aeries of discussions. However much the player wants to delve into all these elements, we do....and I offer ideas, and maybe other players offer ideas, and so on. And nothing is certain until it’s introduced in the fiction. Sure, that all seems pretty reasonable. But I do have a few questions on this. I believe that you’re of the opinion that the PC is 100% the “property” of the player, right? Meaning that any and all decisions, barring those few instances of magic or similar compulsory effects, are up to the player and only the player, right? If so, how can any decision I make for my PC as the player be deemed as metagaming? Who can tell me I should have made some other decision for my PC? Because here’s the thing....there is no “best option” because in the real world, there isn’t always a best option for a person faced with any decision. And even when there is a generally agreed upon choice that would be in the person’s best interests....they don’t always do what’s best for themselves. People are dumb or foolish or proud or reckless or mistaken. People are inconsistent. So let’s say I’m playing a RPG and I make a decision for my PC.... I have the PC rush into danger. Previously, I’ve played the PC as a cautious person, very calculating and careful. You as GM assume that I as a player am looking for some action. And maybe that’s true, maybe not...I don’t explain. Do you as GM question my decision for my PC? Do you ask me to explain my PC’s thought process? Because if so, I can explain it in any number of ways that would make sense in the fiction. So how does this ever even come up in play? I think my questions above address this, pretty much. So you consider it implausible to bump into someone you know in the small city where you both have lived for many years? Perhaps this very broad interpretation of implausibility that’s making you think there’s too much? [/QUOTE]
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