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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7942660" data-attributes="member: 6775031"><p>Everything in the entire universe is internal to this universe. In the real world, there is no such thing as an outside factor. If you read something in the news, then that news is a real thing that exists in this world, so of course it can influence you. Even if the news in the article is fake, it's still a real article, capable of being read and influencing your behavior. </p><p></p><p>Contrast with the game world, where we have this whole reality <em>outside</em> of the game world, which shouldn't be able to influence the reality <em>inside</em> of the game world. If the <em>player</em> reads a news article in the real world, then that news article probably <em>doesn't </em>exist within the game world, so it couldn't logically influence the behavior of their <em>character</em>.</p><p></p><p>It's a definition which has stood the test of time for decades, because it's also the primary definition of the term <em>outside </em>of the hobby. If you want to establish it as some sort of special jargon, aside from that, then you should do that from the outset. But there's also no reason why anyone should buy into your special definition, given your obvious ulterior motive.</p><p></p><p>This is a trust-based hobby. I need to trust that you aren't cheating. If I can't trust you, then you aren't welcome at my table.</p><p></p><p>That's why this is such a big deal. If there's a fraction of the player-base which thinks meta-gaming is okay, then you can't trust them, because they don't understand that they're doing something wrong.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7942660, member: 6775031"] Everything in the entire universe is internal to this universe. In the real world, there is no such thing as an outside factor. If you read something in the news, then that news is a real thing that exists in this world, so of course it can influence you. Even if the news in the article is fake, it's still a real article, capable of being read and influencing your behavior. Contrast with the game world, where we have this whole reality [I]outside[/I] of the game world, which shouldn't be able to influence the reality [I]inside[/I] of the game world. If the [I]player[/I] reads a news article in the real world, then that news article probably [I]doesn't [/I]exist within the game world, so it couldn't logically influence the behavior of their [I]character[/I]. It's a definition which has stood the test of time for decades, because it's also the primary definition of the term [I]outside [/I]of the hobby. If you want to establish it as some sort of special jargon, aside from that, then you should do that from the outset. But there's also no reason why anyone should buy into your special definition, given your obvious ulterior motive. This is a trust-based hobby. I need to trust that you aren't cheating. If I can't trust you, then you aren't welcome at my table. That's why this is such a big deal. If there's a fraction of the player-base which thinks meta-gaming is okay, then you can't trust them, because they don't understand that they're doing something wrong. [/QUOTE]
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Community
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DM question: how much do you incorporate PC backgrounds into the campaign?
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