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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="hawkeyefan" data-source="post: 7942722" data-attributes="member: 6785785"><p>Everything in the fictional world is made up. Including the reasons for any decision made by any character. They're fictitious.</p><p></p><p>How can you judge what is a valid decision versus an invalid decision when people can be quite mercurial?</p><p></p><p>In other words, if I'm in your game, and I have my character take an action that you find to be questionable by your standards, how do you know I'm not doing so in character? Do you only know when someone says that's the reason?</p><p></p><p>What if you asked a player why their character did something, and they replied with "I'm not sure....it just felt like what they'd do"?</p><p></p><p></p><p></p><p></p><p></p><p>I don't think that what you've offered as a definition is jargon. I think it is only a definition because it is incomplete in that role playing is a conscious act. You do not abandon your own perspective.....everything is shaped by your perspective.</p><p></p><p>This is why you can have two real people who may have completely different perspectives on a fictional person. They're deciding something for the fictional person, and they're doing so by relating to the person and imagining how they'd feel and what they'd do in those circumstances.</p><p></p><p>And speaking of outside the hobby.....what about sketch comedians? They role play, right? Would you say that they're more concerned with portraying their character, or with getting laughs?</p><p></p><p></p><p></p><p>You don't need to trust me in any way because we're never going to wind up in a game together. I mean.....I suppose it could happen under some odd circumstances, maybe at a con, or in an online game, or maybe if one of us wound up moving to a new location and found a new gaming group.</p><p></p><p>But who'd believe that?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7942722, member: 6785785"] Everything in the fictional world is made up. Including the reasons for any decision made by any character. They're fictitious. How can you judge what is a valid decision versus an invalid decision when people can be quite mercurial? In other words, if I'm in your game, and I have my character take an action that you find to be questionable by your standards, how do you know I'm not doing so in character? Do you only know when someone says that's the reason? What if you asked a player why their character did something, and they replied with "I'm not sure....it just felt like what they'd do"? I don't think that what you've offered as a definition is jargon. I think it is only a definition because it is incomplete in that role playing is a conscious act. You do not abandon your own perspective.....everything is shaped by your perspective. This is why you can have two real people who may have completely different perspectives on a fictional person. They're deciding something for the fictional person, and they're doing so by relating to the person and imagining how they'd feel and what they'd do in those circumstances. And speaking of outside the hobby.....what about sketch comedians? They role play, right? Would you say that they're more concerned with portraying their character, or with getting laughs? You don't need to trust me in any way because we're never going to wind up in a game together. I mean.....I suppose it could happen under some odd circumstances, maybe at a con, or in an online game, or maybe if one of us wound up moving to a new location and found a new gaming group. But who'd believe that? [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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