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General Tabletop Discussion
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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7943836" data-attributes="member: 6775031"><p>Story logic is the form of meta-gaming that's relevant to this thread. If the DM makes things happen in order to facilitate a story, then that's a form of not-acting-purely-on-internal-causality (aka meta-gaming). It's the same category of behavior as other forms of meta-gaming, such as dungeon speed-running. If you're in the game because you want to pretend to be a real person in a believable world, then those things are both bad for the exact same reason.</p><p></p><p>To the extent that the rules of the game reflect the reality of the game world, a player thinking about those rules will reflect how their character thinks about that reality. This is one of the reasons why it's possible to stay in character, when making decisions. Both the player and the character are on the same page, that a fall from 200' is survivable to a sufficiently-skilled warrior.</p><p></p><p>As with many things, it gets easier with practice. While the concept of story logic <em>might</em> work as a crutch for very young players, or people very new to the hobby, most people should be capable of accepting the concept of alternative reality after they've had a bit of experience.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7943836, member: 6775031"] Story logic is the form of meta-gaming that's relevant to this thread. If the DM makes things happen in order to facilitate a story, then that's a form of not-acting-purely-on-internal-causality (aka meta-gaming). It's the same category of behavior as other forms of meta-gaming, such as dungeon speed-running. If you're in the game because you want to pretend to be a real person in a believable world, then those things are both bad for the exact same reason. To the extent that the rules of the game reflect the reality of the game world, a player thinking about those rules will reflect how their character thinks about that reality. This is one of the reasons why it's possible to stay in character, when making decisions. Both the player and the character are on the same page, that a fall from 200' is survivable to a sufficiently-skilled warrior. As with many things, it gets easier with practice. While the concept of story logic [I]might[/I] work as a crutch for very young players, or people very new to the hobby, most people should be capable of accepting the concept of alternative reality after they've had a bit of experience. [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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