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General Tabletop Discussion
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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="Lanefan" data-source="post: 7944188" data-attributes="member: 29398"><p>I'm all for player agency over their character, provided such agency is exercised in good faith. Bringing out-of-game issues into the game isn't good faith any more.</p><p></p><p>Uh...no, I don't, really.</p><p></p><p>If your character and Bill's character have gone ahead to scout with no means of communicating back to my character and Mary's character, then ideally Mary and I as players should have a<em>bsolutely no knowledge</em> of what's become of you until and unless you return or find some way of communicating with us. The only things we should know are a) how long you've been gone (vs. how long you expected you'd be gone) and b) whether there's been any sign of trouble we'd be able to notice e.g. a distant scream or the lights and-or sounds of unexpected spells going off.</p><p></p><p>Because if we-as-players do have knowledge that, say, you got captured and Bill's PC got killed then no matter how hard Mary and I try to deny or avoid it, that knowledge is inevitably going to seep into our thought processes as we determine what our PCs do next: how long we wait, whether we come looking for you or give you up as a lost cause, and so on.</p><p></p><p>Mine and Mary's actions should be restricted by the knowledge our PCs have, which ideally is the same as our knowledge as players so that we don't have to self-restrict.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7944188, member: 29398"] I'm all for player agency over their character, provided such agency is exercised in good faith. Bringing out-of-game issues into the game isn't good faith any more. Uh...no, I don't, really. If your character and Bill's character have gone ahead to scout with no means of communicating back to my character and Mary's character, then ideally Mary and I as players should have a[I]bsolutely no knowledge[/I] of what's become of you until and unless you return or find some way of communicating with us. The only things we should know are a) how long you've been gone (vs. how long you expected you'd be gone) and b) whether there's been any sign of trouble we'd be able to notice e.g. a distant scream or the lights and-or sounds of unexpected spells going off. Because if we-as-players do have knowledge that, say, you got captured and Bill's PC got killed then no matter how hard Mary and I try to deny or avoid it, that knowledge is inevitably going to seep into our thought processes as we determine what our PCs do next: how long we wait, whether we come looking for you or give you up as a lost cause, and so on. Mine and Mary's actions should be restricted by the knowledge our PCs have, which ideally is the same as our knowledge as players so that we don't have to self-restrict. [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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