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General Tabletop Discussion
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DM question: how much do you incorporate PC backgrounds into the campaign?
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<blockquote data-quote="pemerton" data-source="post: 7944299" data-attributes="member: 42582"><p>If <em>full immersion </em>means not knowing who one really is, or actually believing that one is the PC, then it seems like it may not be compatible with lucid sanity.</p><p></p><p>If full immersion means experiencing the ingame situation <em>as</em>, or <em>from the perspective of</em>, the PC, then I have done that. Mostly playing CoC, with GMs who are very skillful at evoking the situation in not only "objective" terms but in emotional terms also.</p><p></p><p>This assume a very particular approach to the RPGing experience. It seems at least related to [USER=6775031]@Saelorn[/USER]'s example, upthread, of cheating in the play of a module by reading it in advance.</p><p></p><p>As soon as we change some of the parameters of what play is for, and about, and how it's to be done, then all these other things change too. Eg for the full immersion experience I described above it's absolutely crucial that players, and even moreso the GM, engage with you by commenting on your choice, helping you see the full emotional significance of the situation and your response to it, etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7944299, member: 42582"] If [I]full immersion [/I]means not knowing who one really is, or actually believing that one is the PC, then it seems like it may not be compatible with lucid sanity. If full immersion means experiencing the ingame situation [I]as[/I], or [I]from the perspective of[/I], the PC, then I have done that. Mostly playing CoC, with GMs who are very skillful at evoking the situation in not only "objective" terms but in emotional terms also. This assume a very particular approach to the RPGing experience. It seems at least related to [USER=6775031]@Saelorn[/USER]'s example, upthread, of cheating in the play of a module by reading it in advance. As soon as we change some of the parameters of what play is for, and about, and how it's to be done, then all these other things change too. Eg for the full immersion experience I described above it's absolutely crucial that players, and even moreso the GM, engage with you by commenting on your choice, helping you see the full emotional significance of the situation and your response to it, etc. [/QUOTE]
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DM question: how much do you incorporate PC backgrounds into the campaign?
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