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<blockquote data-quote="Ginnel" data-source="post: 4342073" data-attributes="member: 66058"><p>Jumping through a 1st story window, shouldn't be a problem, but wait a minute is it a chase are you trying to sneak out? in those situations I'd probably want a stealth roll or an athletics roll to get out, otherwise rolling the mundane is just well, dull.</p><p> </p><p>On the other topic of discourse, what I would do for a character playing a high int/wis character trying to figure out a puzzle would be to give clues as a bonus for him playing that type of character, same with diplomacy</p><p> </p><p>player: I want to diplomacize this merchant into giving us cheaper stuff!</p><p> </p><p>DM: Woah slow down sparky, how are you going to do this and do you have the diplomacy skill?</p><p> </p><p>player: umm yeah I have the skill trained and a charisma bonus but I was just going to talk him into selling stuff for less.</p><p> </p><p>DM: Ok from looking the guy up and down as well as his merchandise it looks like the merchant is mainly into the grain trade, isn't it handy you took down those orcs burning down farms the other week.</p><p> </p><p>Option 1 player:Umm can I just talk at him still I'll roll my skill</p><p>(DM silently sighs and asks the player to roll the skill with a modifier of at least -5 at least)</p><p> </p><p>Option 2 player: Well fine merchant do you happen to know we're the heroes who took down that recent orc incurrsion.....yadda....yadda yadda</p><p>(player auto succeeds for 5% discount, if player rolls higher he gets more discount)</p><p> </p><p>So yeah non talky people or non problem solving people can play characters who are talky and who are capable problem solvers, I'll give them a few hints for it, if they still don't get it well they can still succeed but it will take a big role. In applying this to a puzzle I would give out the hint, and then the player could let out his insight to the rest of the party if he wanted to so a joint effort could solve it, thus confirming his role as a good problem solver.</p><p> </p><p>Another method is using everyone in the group as a problem solver and that all the players consulting out of character represents the collective intelligence of the party, but this breaks the old immersion factor</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4342073, member: 66058"] Jumping through a 1st story window, shouldn't be a problem, but wait a minute is it a chase are you trying to sneak out? in those situations I'd probably want a stealth roll or an athletics roll to get out, otherwise rolling the mundane is just well, dull. On the other topic of discourse, what I would do for a character playing a high int/wis character trying to figure out a puzzle would be to give clues as a bonus for him playing that type of character, same with diplomacy player: I want to diplomacize this merchant into giving us cheaper stuff! DM: Woah slow down sparky, how are you going to do this and do you have the diplomacy skill? player: umm yeah I have the skill trained and a charisma bonus but I was just going to talk him into selling stuff for less. DM: Ok from looking the guy up and down as well as his merchandise it looks like the merchant is mainly into the grain trade, isn't it handy you took down those orcs burning down farms the other week. Option 1 player:Umm can I just talk at him still I'll roll my skill (DM silently sighs and asks the player to roll the skill with a modifier of at least -5 at least) Option 2 player: Well fine merchant do you happen to know we're the heroes who took down that recent orc incurrsion.....yadda....yadda yadda (player auto succeeds for 5% discount, if player rolls higher he gets more discount) So yeah non talky people or non problem solving people can play characters who are talky and who are capable problem solvers, I'll give them a few hints for it, if they still don't get it well they can still succeed but it will take a big role. In applying this to a puzzle I would give out the hint, and then the player could let out his insight to the rest of the party if he wanted to so a joint effort could solve it, thus confirming his role as a good problem solver. Another method is using everyone in the group as a problem solver and that all the players consulting out of character represents the collective intelligence of the party, but this breaks the old immersion factor [/QUOTE]
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