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[DM Question] Roll-Play or Role-Play
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<blockquote data-quote="buzz" data-source="post: 4342613" data-attributes="member: 6777"><p>This is probably the root of your issue.</p><p></p><p></p><p>We pretty much play by the rules, as we would any other game. With D&D, that pretty much means you roll when trying to leap a gap of 5' or more or jumping from heights of 10' or more <em>when the PCs are in a time-pressure situation, like combat</em>. If there is no time pressure, we use Take 10. </p><p></p><p>Ditto influencing NPCs, though the time-pressure issue is not applicable, as per the rules. Of course, you don't use these rules every time the PC opens their mouth, just as you wouldn't bust out full combat rules for a PC who was, say, doing target practice during downtime.*</p><p></p><p>If you are not interested in this sort of play, e.g., you only want to deal with dice when there's conflict (in a story sense) or you don't want to deal with dice at all, I'd suggest playing something other than D&D. There are a lot of RPGs out there that either a) provide rules designed to be ignored in favor of what most people call "roleplay", or b) provide rules that resolve conflicts in a non-tactical sense.</p><p></p><p>Aside: I'm with jdrakeh in finding the "roll"/"role" distinction utterly bogus. The terminology alone makes me twitch. Playing a roleplaying game means that you are, by definition, roleplaying.</p><p></p><p></p><p>* One of the nice side-effects of 4e is the idea of encounters vs non-encounters. "Encounter" basically becomes synonymous with "important scene where dice will get used." Thus, you can clearly indicate what scenes "matter." Shopping for common supplies is likely not an encounter, ergo, there's no reason to make players roll for anything. Convincing a dragon to join you in a battle against a barbarian horde is likely an encounter, so you should expect some dice-rolling.</p></blockquote><p></p>
[QUOTE="buzz, post: 4342613, member: 6777"] This is probably the root of your issue. We pretty much play by the rules, as we would any other game. With D&D, that pretty much means you roll when trying to leap a gap of 5' or more or jumping from heights of 10' or more [I]when the PCs are in a time-pressure situation, like combat[/I]. If there is no time pressure, we use Take 10. Ditto influencing NPCs, though the time-pressure issue is not applicable, as per the rules. Of course, you don't use these rules every time the PC opens their mouth, just as you wouldn't bust out full combat rules for a PC who was, say, doing target practice during downtime.* If you are not interested in this sort of play, e.g., you only want to deal with dice when there's conflict (in a story sense) or you don't want to deal with dice at all, I'd suggest playing something other than D&D. There are a lot of RPGs out there that either a) provide rules designed to be ignored in favor of what most people call "roleplay", or b) provide rules that resolve conflicts in a non-tactical sense. Aside: I'm with jdrakeh in finding the "roll"/"role" distinction utterly bogus. The terminology alone makes me twitch. Playing a roleplaying game means that you are, by definition, roleplaying. * One of the nice side-effects of 4e is the idea of encounters vs non-encounters. "Encounter" basically becomes synonymous with "important scene where dice will get used." Thus, you can clearly indicate what scenes "matter." Shopping for common supplies is likely not an encounter, ergo, there's no reason to make players roll for anything. Convincing a dragon to join you in a battle against a barbarian horde is likely an encounter, so you should expect some dice-rolling. [/QUOTE]
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