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DM question: Should I take it all back?
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<blockquote data-quote="pming" data-source="post: 6844861" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>If your players were really thinking <em>We should all be dead...honestly...</em>, then I'd also suggest a new campaign. Here's how I'd do it...</p><p></p><p>DM: "Your new charcters grew up around this area. You remember hearing stories as a child, about how some great adventurers set off to destroy the BBEG who was set to unleash evil upon the world. That group was duped into completeing the ritual themselves, with their lives providing the final ingredients! But! Our Most Holy Light, the Mother of Life, saw this and sent her most powerful servent down to recitify the situation. The Mother of Light breathed her goodness into the fallen heroes, giving them one last chance to redeem their mistake. The Mothers most powerful servant, with the help of the now living heroes, stopped the ritual from it's final stage, and the BBEG fled into the darkness! That is why everyone in The Country of The Mother of Light prays to her ever morning, and why everyone who hates the darkness follows her. Those who don't follow her are not to be trusted, for they have it in them the weakness that the original heroes did. All praise be to The Mother of Light!"</p><p></p><p>...so, yeah, basically I'd have it so that all that did 'happen', but all the heroics, saving and beating of the BBEG goes to some good (?) deity. The heroes were there, but they were "duped" and only got a second chance becuase of the deity in question. Nobody knows what happened to the heroes after the battle...maybe their resurrection was temporary, maybe not, who knows? Nobody cares, really...all the focus should be on the good deity that saved the land from certain death. Play up the over-zelousness of the 'good clerics and followers'. Maybe turn it into a "corruption from within" type of consipiracy campaign, with many people in power using the power of the "church" to inflict their will on others (much like the darker past of Christianity, like the inquisition type stuff). Maybe the BBEG is behind all this...and it was his plan all along! Or maybe not...maybe he's just taking advantage of it and trying to corrupt from within the "church" himself.</p><p></p><p>At any rate, use the previous campaigns 'ending' as the base for the new. That way the old campaign isn't seen as a "waste of time", but as "the tragic beginning of these dark times"....and, of course, it's up to the <em>new</em> PC's to stop these new dark times from gaining...</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6844861, member: 45197"] Hiya! If your players were really thinking [I]We should all be dead...honestly...[/I], then I'd also suggest a new campaign. Here's how I'd do it... DM: "Your new charcters grew up around this area. You remember hearing stories as a child, about how some great adventurers set off to destroy the BBEG who was set to unleash evil upon the world. That group was duped into completeing the ritual themselves, with their lives providing the final ingredients! But! Our Most Holy Light, the Mother of Life, saw this and sent her most powerful servent down to recitify the situation. The Mother of Light breathed her goodness into the fallen heroes, giving them one last chance to redeem their mistake. The Mothers most powerful servant, with the help of the now living heroes, stopped the ritual from it's final stage, and the BBEG fled into the darkness! That is why everyone in The Country of The Mother of Light prays to her ever morning, and why everyone who hates the darkness follows her. Those who don't follow her are not to be trusted, for they have it in them the weakness that the original heroes did. All praise be to The Mother of Light!" ...so, yeah, basically I'd have it so that all that did 'happen', but all the heroics, saving and beating of the BBEG goes to some good (?) deity. The heroes were there, but they were "duped" and only got a second chance becuase of the deity in question. Nobody knows what happened to the heroes after the battle...maybe their resurrection was temporary, maybe not, who knows? Nobody cares, really...all the focus should be on the good deity that saved the land from certain death. Play up the over-zelousness of the 'good clerics and followers'. Maybe turn it into a "corruption from within" type of consipiracy campaign, with many people in power using the power of the "church" to inflict their will on others (much like the darker past of Christianity, like the inquisition type stuff). Maybe the BBEG is behind all this...and it was his plan all along! Or maybe not...maybe he's just taking advantage of it and trying to corrupt from within the "church" himself. At any rate, use the previous campaigns 'ending' as the base for the new. That way the old campaign isn't seen as a "waste of time", but as "the tragic beginning of these dark times"....and, of course, it's up to the [I]new[/I] PC's to stop these new dark times from gaining... ^_^ Paul L. Ming [/QUOTE]
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