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DM question: Should I take it all back?
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<blockquote data-quote="Salamandyr" data-source="post: 6845482" data-attributes="member: 40233"><p>Reading this reminds me of something that happened in my game the other night. The players wandered into the kitchen in A2 the Slavers Stockade, already trailing a bunch of hobgoblins they'd already PO'ed. </p><p></p><p>It was a huge fight, and tense and fun for everybody. <em>And</em> it was one that could easily have gone either way. However, I've got one player who doesn't take frustration particularly well. Knowing this encounter could easily lead to a TPK, I let everyone know that if that happened, that probably wouldn't be the end because the Slavers would want prisoners, and would prefer capture to outright killing.</p><p></p><p>I was of two minds, because it <em>did</em> take some of the tension out of the fight, but it also let the players, and specifically my easily frustrated one, relax and have more fun with it. They did wind up prevailing, and everybody got a moment of awesome, so it was a good time all around.</p><p></p><p>I'm usually pretty open about the mechanics and how they interact with the story, because I want the players to understand what's going on, and use their resources effectively.</p><p></p><p>So TL,DR, if your players would like to re-do it, go ahead. Jump back to a "save point" and let them try it again making the right choices. If they don't want you to fudge, don't fudge; the fact they have a better idea what is going to happen should provide them with the help they need.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6845482, member: 40233"] Reading this reminds me of something that happened in my game the other night. The players wandered into the kitchen in A2 the Slavers Stockade, already trailing a bunch of hobgoblins they'd already PO'ed. It was a huge fight, and tense and fun for everybody. [I]And[/I] it was one that could easily have gone either way. However, I've got one player who doesn't take frustration particularly well. Knowing this encounter could easily lead to a TPK, I let everyone know that if that happened, that probably wouldn't be the end because the Slavers would want prisoners, and would prefer capture to outright killing. I was of two minds, because it [I]did[/I] take some of the tension out of the fight, but it also let the players, and specifically my easily frustrated one, relax and have more fun with it. They did wind up prevailing, and everybody got a moment of awesome, so it was a good time all around. I'm usually pretty open about the mechanics and how they interact with the story, because I want the players to understand what's going on, and use their resources effectively. So TL,DR, if your players would like to re-do it, go ahead. Jump back to a "save point" and let them try it again making the right choices. If they don't want you to fudge, don't fudge; the fact they have a better idea what is going to happen should provide them with the help they need. [/QUOTE]
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