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<blockquote data-quote="Dannyalcatraz" data-source="post: 5357826" data-attributes="member: 19675"><p>The campaign world giveth, the campaign world taketh away. The price list in the game assumes that everything is available. If something is relatively rare, prices go up: that's how a lot of people made money during the gold rush of 1849. Instead of mining gold, they sold difficult to obtain goods to miners with their pockets full.</p><p></p><p>Substitute the word "adventurer" for "miner" and watch their funds dry up a bit.</p><p></p><p>Beyond that, let them develop and indulge their taste for finer versions of what the world has to offer. Instead of cheap wine, the finest brandies; palatial single rooms instead of sleeping in the common area of the inn.</p><p></p><p></p><p>For the Hat of Flying Donkeys, you'll need to talk to weem. Beyond that, it looks like you're doing OK, though I might add favors from powerful or connected NPCs to the list.</p><p></p><p></p><p>Don't always lie when they don't check; make checks vary in difficulty.</p><p></p><p></p><p></p><p>If it makes sense, they get a full rest. If, OTOH, they're camped in an area where they're likely to be harried, no such luck- they start the next day feeling like crap...their various resources either not restored or only minimally so.</p><p></p><p></p><p></p><p>That's campaign/adventure dependent. For the most part, malnutrition or starvation/dehydration doesn't play a role in most games.</p><p></p><p></p><p>Not everyone awards role-play, and those of us that do don't always do it in each campaign. When I do, I award it once per when I feel like it. But i don't hand it out immediately- I just fold it into the other XP when I hand it out to all PCs.</p><p></p><p></p><p></p><p>Again, that's up to you and your players. Games can go decades without close attention to tactics; some can feel strange if the party doesn't play like a highly trained SWAT unit.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5357826, member: 19675"] The campaign world giveth, the campaign world taketh away. The price list in the game assumes that everything is available. If something is relatively rare, prices go up: that's how a lot of people made money during the gold rush of 1849. Instead of mining gold, they sold difficult to obtain goods to miners with their pockets full. Substitute the word "adventurer" for "miner" and watch their funds dry up a bit. Beyond that, let them develop and indulge their taste for finer versions of what the world has to offer. Instead of cheap wine, the finest brandies; palatial single rooms instead of sleeping in the common area of the inn. For the Hat of Flying Donkeys, you'll need to talk to weem. Beyond that, it looks like you're doing OK, though I might add favors from powerful or connected NPCs to the list. Don't always lie when they don't check; make checks vary in difficulty. If it makes sense, they get a full rest. If, OTOH, they're camped in an area where they're likely to be harried, no such luck- they start the next day feeling like crap...their various resources either not restored or only minimally so. That's campaign/adventure dependent. For the most part, malnutrition or starvation/dehydration doesn't play a role in most games. Not everyone awards role-play, and those of us that do don't always do it in each campaign. When I do, I award it once per when I feel like it. But i don't hand it out immediately- I just fold it into the other XP when I hand it out to all PCs. Again, that's up to you and your players. Games can go decades without close attention to tactics; some can feel strange if the party doesn't play like a highly trained SWAT unit. [/QUOTE]
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