Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM Question Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 5358359" data-attributes="member: 7533"><p>You may be a bit facetious, here, but... No.</p><p></p><p>Everybody comes to the table for different things... Some like puzzle-solving, some enjoy smashing heads in tactical combat, others enjoy collecting loot, still others revel in the minutiae of complex rules, and some like amateur acting in front of a small audience.</p><p></p><p>To each his own... it's not my job as the DM to tell a player what they should or should not enjoy about the game. And it's certainly not my job to penalize a player (by way of rewarding all the other players but him) for not enjoying any particular aspect.</p><p></p><p>That said, there are plenty of ways to roleplay a character without necessarily breaking out the first person faux-medieval accents...</p><p></p><p>Start with encouraging simple, basic, stereotypical motivations and personality traits. Remember, at it's most basic, roleplaying is making decisions based on what your character would do, instead of what you would do. Read through the section on <a href="http://www.crackmonkey.org/~nick/loyhargil/fate3/fate3.html#id9" target="_blank">Aspects</a> from the <em>Spirit of the Century</em> rules. Ignoring the mechanics behind them for a moment, they are a great way for players to come up with some simple guidelines for how they should be roleplaying their characters, without having to write a three-page backstory.</p><p></p><p>Encourage stereotypical portrayals... It's the easiest sort of role to fall into, and often the least embarrassing since they're meant to be almost humorously over-the-top. </p><p></p><p>Finally, as a DM, I find it personally helpful to have an actor or actress or perhaps a character from a movie in mind whenever I really what to make an NPC memorable. It gives me a good visualization of how the character would be acting, gives me a basis for the voice I might use should I decide to, and works great as part of the description for the players... A recent necromancer was described as, "An especially gaunt and hunched-over Peter Lorre wearing a pristine white laboratory smock and heavy black leather gloves that go all the way up to his elbows." And I once describe a gypsy fortune teller with, "Imagine Ernest Borgnine as a woman."</p><p></p><p>Anyway, my original point was that if you reward RP with mechanical rewards, you'll end up with a power disparity. Rewarding RP with in-game RP rewards, enhances the RP you are rewarding and makes for better encouragement by providing something that rules don't otherwise cover.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 5358359, member: 7533"] You may be a bit facetious, here, but... No. Everybody comes to the table for different things... Some like puzzle-solving, some enjoy smashing heads in tactical combat, others enjoy collecting loot, still others revel in the minutiae of complex rules, and some like amateur acting in front of a small audience. To each his own... it's not my job as the DM to tell a player what they should or should not enjoy about the game. And it's certainly not my job to penalize a player (by way of rewarding all the other players but him) for not enjoying any particular aspect. That said, there are plenty of ways to roleplay a character without necessarily breaking out the first person faux-medieval accents... Start with encouraging simple, basic, stereotypical motivations and personality traits. Remember, at it's most basic, roleplaying is making decisions based on what your character would do, instead of what you would do. Read through the section on [url=http://www.crackmonkey.org/~nick/loyhargil/fate3/fate3.html#id9]Aspects[/url] from the [I]Spirit of the Century[/I] rules. Ignoring the mechanics behind them for a moment, they are a great way for players to come up with some simple guidelines for how they should be roleplaying their characters, without having to write a three-page backstory. Encourage stereotypical portrayals... It's the easiest sort of role to fall into, and often the least embarrassing since they're meant to be almost humorously over-the-top. Finally, as a DM, I find it personally helpful to have an actor or actress or perhaps a character from a movie in mind whenever I really what to make an NPC memorable. It gives me a good visualization of how the character would be acting, gives me a basis for the voice I might use should I decide to, and works great as part of the description for the players... A recent necromancer was described as, "An especially gaunt and hunched-over Peter Lorre wearing a pristine white laboratory smock and heavy black leather gloves that go all the way up to his elbows." And I once describe a gypsy fortune teller with, "Imagine Ernest Borgnine as a woman." Anyway, my original point was that if you reward RP with mechanical rewards, you'll end up with a power disparity. Rewarding RP with in-game RP rewards, enhances the RP you are rewarding and makes for better encouragement by providing something that rules don't otherwise cover. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Question Time
Top