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<blockquote data-quote="Pbartender" data-source="post: 5358425" data-attributes="member: 7533"><p>Just to be clear... The idea of "favors" is a little more concrete than that.</p><p></p><p>You can think of it as an imaginary in-game expense account gratned by a particular NPC or organization.</p><p></p><p>Or, think of it as money that can be only be spent by purchasing goods or services from a specific NPC or organization.</p><p></p><p>For example...</p><p></p><p>A group of PCs rescues a band of pilgrims from bandits that were holding them hostage. The local Pantheon of Churches is quite greatful and throws a big ceremony and banquet, where the heroes are honored and the pilgrims welcomed home. As a reward, instead of giving the PCs a Level 8 magic item, as the adventure would normally demand, they are granted 3,400 gp (the monetary equivalent of a Level 8 magic item) in "favors" from the Pantheon of Churches. The players can then cash in those "favors at any time later. The favors can take a lot of forms, from material... </p><p></p><p>Perhaps the Priests of Moradin forge some custom magic weapon for them... Maybe the Librarians of Ioun allow the spellcasters to make a few copies of rare Rituals found only their archives... </p><p></p><p>To the more esoteric...</p><p></p><p>Obtaining a land grant or in-town real estate from the Erathites... Gaining the use of a sailing ship and crew from the Avandrans...</p><p></p><p>Anyway, the idea is to assign a monetary value to the services rendered, and simply subtract them from the "favors" still owed to the PCs. In the end, the PCs still get concrete rewards out of it, it's just a little more roleplaying-ish way of giving them out, and the players get just a little bit of say on when and what form the reward takes.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 5358425, member: 7533"] Just to be clear... The idea of "favors" is a little more concrete than that. You can think of it as an imaginary in-game expense account gratned by a particular NPC or organization. Or, think of it as money that can be only be spent by purchasing goods or services from a specific NPC or organization. For example... A group of PCs rescues a band of pilgrims from bandits that were holding them hostage. The local Pantheon of Churches is quite greatful and throws a big ceremony and banquet, where the heroes are honored and the pilgrims welcomed home. As a reward, instead of giving the PCs a Level 8 magic item, as the adventure would normally demand, they are granted 3,400 gp (the monetary equivalent of a Level 8 magic item) in "favors" from the Pantheon of Churches. The players can then cash in those "favors at any time later. The favors can take a lot of forms, from material... Perhaps the Priests of Moradin forge some custom magic weapon for them... Maybe the Librarians of Ioun allow the spellcasters to make a few copies of rare Rituals found only their archives... To the more esoteric... Obtaining a land grant or in-town real estate from the Erathites... Gaining the use of a sailing ship and crew from the Avandrans... Anyway, the idea is to assign a monetary value to the services rendered, and simply subtract them from the "favors" still owed to the PCs. In the end, the PCs still get concrete rewards out of it, it's just a little more roleplaying-ish way of giving them out, and the players get just a little bit of say on when and what form the reward takes. [/QUOTE]
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