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<blockquote data-quote="Amal Shukup" data-source="post: 1400677" data-attributes="member: 6291"><p>Buncha Whiners...</p><p></p><p>I'm not sure why players seem to think its the DM's job to guarantee that they don't end up in too tough a fight.</p><p></p><p>If the characters had dispatched the sentries silently, I'm sure it would have been much more of a cakewalk (unless your soldiers spend all day lined up in formation).</p><p></p><p>Once the alarm was sounded, they had tough choices to make: flee, charge in guns blazing, find another entrance, utilize guile... The only REALLY <strong>wrong</strong> choice was to make a leisurely entrance after giving the defenders a chance to prepare - which it appears they did.</p><p></p><p>Leisurely entering an alerted, actively defended stronghold? That should have cost some PC lives IMHO...</p><p></p><p>A handful of guards and a Cleric? You were SOFT, man. How about the ambushes, improvised traps, caltrops, nets, crew-serviced weapons, burning oil, skirmishers to flank and harrass the backfield, a planed fighting retreat through a series of obstacles and reinforced positions? That's just the obvious stuff any trained soldier can come up with. Hows about magic and sneakiness?</p><p></p><p>All legitimate responses to an invading force of overconfident PCs. </p><p></p><p>Players should use critical judgement - make an assessment of the situation as it lies and NOT just waft from encounter to encounter relying solely on the DM to 'save' them from being fools.</p><p></p><p>Just my opinion of course</p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 1400677, member: 6291"] Buncha Whiners... I'm not sure why players seem to think its the DM's job to guarantee that they don't end up in too tough a fight. If the characters had dispatched the sentries silently, I'm sure it would have been much more of a cakewalk (unless your soldiers spend all day lined up in formation). Once the alarm was sounded, they had tough choices to make: flee, charge in guns blazing, find another entrance, utilize guile... The only REALLY [B]wrong[/B] choice was to make a leisurely entrance after giving the defenders a chance to prepare - which it appears they did. Leisurely entering an alerted, actively defended stronghold? That should have cost some PC lives IMHO... A handful of guards and a Cleric? You were SOFT, man. How about the ambushes, improvised traps, caltrops, nets, crew-serviced weapons, burning oil, skirmishers to flank and harrass the backfield, a planed fighting retreat through a series of obstacles and reinforced positions? That's just the obvious stuff any trained soldier can come up with. Hows about magic and sneakiness? All legitimate responses to an invading force of overconfident PCs. Players should use critical judgement - make an assessment of the situation as it lies and NOT just waft from encounter to encounter relying solely on the DM to 'save' them from being fools. Just my opinion of course A'Mal [/QUOTE]
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