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Dm quit, should I take over?
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<blockquote data-quote="Imperialus" data-source="post: 2756363" data-attributes="member: 893"><p>Is this Senor quitting? Doesn't matter, just curious.</p><p></p><p>As this would be your first time behind the screen for the love of GOD don't try DMing an 18th level party, and not just because 18th level parties are a nightmare to DM. Since the group has been established for some time and are probably well involved in the metaplot you'd have a hell of a time maintaining any kind of consistancy. It's tough enough to keep track of your own NPC's plot events and the like without having to worry about going over someone elses notes. </p><p></p><p>What I would recommend is in addition starting at 1st level limit characters to being made from the 3 core books. Don't let splatbooks in unless you are already quite familiar with the class/race/feat/spell ect. </p><p></p><p>Don't try and create your own campaign world or adventures, at least not at first. Building a campaign setting takes a lot of time effort and experiance. Pick one that you are familiar with or at least intrests you. I mean if you've read a lot of Forgotten Realms then run a FR campaign. I'd actually suggest that you come up with a concept for what style of game you want to run and then post it here asking for suggestions as to what campaign setting or group of adventures would fit it.</p><p></p><p>The other thing I would do is try and find a decent one shot. They tend to be fairly simple to DM and will give you an oppertunity to test the water without jumping into a full fledged campaign right off the bat.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 2756363, member: 893"] Is this Senor quitting? Doesn't matter, just curious. As this would be your first time behind the screen for the love of GOD don't try DMing an 18th level party, and not just because 18th level parties are a nightmare to DM. Since the group has been established for some time and are probably well involved in the metaplot you'd have a hell of a time maintaining any kind of consistancy. It's tough enough to keep track of your own NPC's plot events and the like without having to worry about going over someone elses notes. What I would recommend is in addition starting at 1st level limit characters to being made from the 3 core books. Don't let splatbooks in unless you are already quite familiar with the class/race/feat/spell ect. Don't try and create your own campaign world or adventures, at least not at first. Building a campaign setting takes a lot of time effort and experiance. Pick one that you are familiar with or at least intrests you. I mean if you've read a lot of Forgotten Realms then run a FR campaign. I'd actually suggest that you come up with a concept for what style of game you want to run and then post it here asking for suggestions as to what campaign setting or group of adventures would fit it. The other thing I would do is try and find a decent one shot. They tend to be fairly simple to DM and will give you an oppertunity to test the water without jumping into a full fledged campaign right off the bat. [/QUOTE]
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