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Dm quit, should I take over?
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<blockquote data-quote="Sigurd" data-source="post: 2759104" data-attributes="member: 19412"><p>18th level player characters have a world of compromises and rule decisions from another DM that you weren't party to.</p><p></p><p>Be clear: You will only DM such and such a type of game. Suggest another setting perhaps or another time, even a game break or a board game for a session or two.</p><p></p><p>"I will DM a 1st level adventure set on a sea coast in two weeks." They can think about character types for a week then roll up chars a week before the start. You get 2 weeks to prepare and get an idea of what the party will look like halfway through the preparation.</p><p></p><p></p><p>Dont say yes and then negotiate. They will feel cheated and you will feel abused. Make the game the beginning of your creation not the faded continuation of someone else.</p><p></p><p></p><p>Start low level on the boarders of a situation that you find interesting and can tell well.</p><p></p><p>Sigurd</p></blockquote><p></p>
[QUOTE="Sigurd, post: 2759104, member: 19412"] 18th level player characters have a world of compromises and rule decisions from another DM that you weren't party to. Be clear: You will only DM such and such a type of game. Suggest another setting perhaps or another time, even a game break or a board game for a session or two. "I will DM a 1st level adventure set on a sea coast in two weeks." They can think about character types for a week then roll up chars a week before the start. You get 2 weeks to prepare and get an idea of what the party will look like halfway through the preparation. Dont say yes and then negotiate. They will feel cheated and you will feel abused. Make the game the beginning of your creation not the faded continuation of someone else. Start low level on the boarders of a situation that you find interesting and can tell well. Sigurd [/QUOTE]
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