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DM Quits The Game
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<blockquote data-quote="SwivSnapshot" data-source="post: 6752787" data-attributes="member: 6800720"><p>DM burnout is a real thing- I've seen it as a player and felt it as a DM. Our group has lost some good people over the years and I have come to the conclusion that most of it could have been avoided by better communication between the DM and the players.</p><p></p><p>As a DM and a player I am pro meta-gaming to keep the game a game and not an adversarial competition. I am also in favor of setting aside time for pregame warm up and post game analysis- what was good/bad last week and what was good/bad about what happened on game night- the game everyone says they wants to play can change from session to session based on what's happening in their lives or what happened during the night's session. That's how my players were able to tell me that they were going to hobo murder me if I didn't wrap up the caravan episode from HOTDQ <em>really</em> quickly....</p></blockquote><p></p>
[QUOTE="SwivSnapshot, post: 6752787, member: 6800720"] DM burnout is a real thing- I've seen it as a player and felt it as a DM. Our group has lost some good people over the years and I have come to the conclusion that most of it could have been avoided by better communication between the DM and the players. As a DM and a player I am pro meta-gaming to keep the game a game and not an adversarial competition. I am also in favor of setting aside time for pregame warm up and post game analysis- what was good/bad last week and what was good/bad about what happened on game night- the game everyone says they wants to play can change from session to session based on what's happening in their lives or what happened during the night's session. That's how my players were able to tell me that they were going to hobo murder me if I didn't wrap up the caravan episode from HOTDQ [I]really[/I] quickly.... [/QUOTE]
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