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<blockquote data-quote="JohnLynch" data-source="post: 6753212" data-attributes="member: 6749563"><p>See I'm trying to do the opposite. I'm pretty good at getting my players to go exactly where I want them to. They might not take the expected route or in the expected order. But if I tell them "you need to get X" they tend to get to there. I'm trying to step away from that and instead say to the players "Here's the area. Here's some plothooks so you're not left completely lost as to what to do. Go forth and have fun." The first session will be a very clear "go to X" adventure (largely to get the characters to work together and bond with each other so they then continue to address problems as a collective group) but after that it will be open slather. I already know one character has his own personal mission he'll be trying to rope the characters into pursuing (and one he won't be able to complete on his own). Ideally the other characters will have their own (that also requires at least one other character to complete).</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 6753212, member: 6749563"] See I'm trying to do the opposite. I'm pretty good at getting my players to go exactly where I want them to. They might not take the expected route or in the expected order. But if I tell them "you need to get X" they tend to get to there. I'm trying to step away from that and instead say to the players "Here's the area. Here's some plothooks so you're not left completely lost as to what to do. Go forth and have fun." The first session will be a very clear "go to X" adventure (largely to get the characters to work together and bond with each other so they then continue to address problems as a collective group) but after that it will be open slather. I already know one character has his own personal mission he'll be trying to rope the characters into pursuing (and one he won't be able to complete on his own). Ideally the other characters will have their own (that also requires at least one other character to complete). [/QUOTE]
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