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<blockquote data-quote="sleypy" data-source="post: 6754448" data-attributes="member: 6695396"><p>I'm fairly rigid about start times for games. I usually wait up to 15 minutes for people to arrive and get started no later than 30 minutes from the scheduled start. I usually use some form of RSVP system, e.g., meetup.com or G+ (sans "Maybe"). </p><p></p><p>My games have a cutoff time and require a minimum number of confirmations. The game gets cancelled if enough people haven't said yes before the cutoff; with my friends, it becomes video/board game night.</p><p></p><p>I don't mind if people cancel as long as there is notice. I can't tolerate no-shows, and without special exceptions, there might not be a second chance. Habitual cancelations, regardless of the circumstances, will mostly get people replaced. Depending on the circumstances I might end the game or put it on hold.</p></blockquote><p></p>
[QUOTE="sleypy, post: 6754448, member: 6695396"] I'm fairly rigid about start times for games. I usually wait up to 15 minutes for people to arrive and get started no later than 30 minutes from the scheduled start. I usually use some form of RSVP system, e.g., meetup.com or G+ (sans "Maybe"). My games have a cutoff time and require a minimum number of confirmations. The game gets cancelled if enough people haven't said yes before the cutoff; with my friends, it becomes video/board game night. I don't mind if people cancel as long as there is notice. I can't tolerate no-shows, and without special exceptions, there might not be a second chance. Habitual cancelations, regardless of the circumstances, will mostly get people replaced. Depending on the circumstances I might end the game or put it on hold. [/QUOTE]
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