Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Quits The Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 6755537" data-attributes="member: 6801286"><p>Maybe your character is squishy, and can't afford to take risks? Should a player be punished for playing carefully? Maybe you are playing a character that is careful by his/her very nature? Should role playing be punished?</p><p></p><p></p><p>These are the reasons why I don't presume to know why my players do what they do. I just let them do it, and do not punish them for it (unless they do something really stupid). I don't want to always encourage my players to take risks, because sometimes caution is called for. How do you reward that? If I get my players into this mindset that they must take risks, or they'll miss out on exp, then that could very well ruin the game. I want my players to role play their characters in the way they feel comfortable playing, and in the way they think suits their character.</p><p></p><p>Some players play careless by their very nature. I have such a player in my group. He takes rash actions, and risks, and often gets into trouble. Sometimes this works out alright, and sometimes it doesn't. </p><p></p><p>But another player in my group is a less experienced role player. He prefers to not take risks, and often needs the DM to give him a moment in the spotlight, so that he is not overshadowed by the rest of the group. Should he reap less rewards? Should I punish him for the simple fact that he's not as experienced at D&D as the rest? Do I want him to feel left behind? Do I want him to feel like the lesser player of the group? ...All of these are negative reinforcements.</p><p></p><p>My take on this, is that I reward the great moments of any of the players with experience for the whole group. I find that it doesn't encourage players to lean on the more pro-active players. Instead, it encourages them to role play too. It makes it fun for the whole group. No one gets left behind. Everyone adds to the reward for the whole group, and this helps to get them to keep working together.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6755537, member: 6801286"] Maybe your character is squishy, and can't afford to take risks? Should a player be punished for playing carefully? Maybe you are playing a character that is careful by his/her very nature? Should role playing be punished? These are the reasons why I don't presume to know why my players do what they do. I just let them do it, and do not punish them for it (unless they do something really stupid). I don't want to always encourage my players to take risks, because sometimes caution is called for. How do you reward that? If I get my players into this mindset that they must take risks, or they'll miss out on exp, then that could very well ruin the game. I want my players to role play their characters in the way they feel comfortable playing, and in the way they think suits their character. Some players play careless by their very nature. I have such a player in my group. He takes rash actions, and risks, and often gets into trouble. Sometimes this works out alright, and sometimes it doesn't. But another player in my group is a less experienced role player. He prefers to not take risks, and often needs the DM to give him a moment in the spotlight, so that he is not overshadowed by the rest of the group. Should he reap less rewards? Should I punish him for the simple fact that he's not as experienced at D&D as the rest? Do I want him to feel left behind? Do I want him to feel like the lesser player of the group? ...All of these are negative reinforcements. My take on this, is that I reward the great moments of any of the players with experience for the whole group. I find that it doesn't encourage players to lean on the more pro-active players. Instead, it encourages them to role play too. It makes it fun for the whole group. No one gets left behind. Everyone adds to the reward for the whole group, and this helps to get them to keep working together. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Quits The Game
Top