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<blockquote data-quote="Sword of Spirit" data-source="post: 6755666" data-attributes="member: 6677017"><p>I've had to retrain my players to be on time, because we've all been involved in more casual games in the past, but I'm trying to run a more on the ball game.</p><p></p><p>I've set a number of strict times to determine when game starts depending on how many people are here by then. The more I demonstrate I'm sticking to it, the more punctuality that develops. It's really just a matter of giving the players help, in the form of concrete deadlines.</p><p></p><p>Pregame: 7:00</p><p>Everyone here start: 7:15</p><p>1 player missing start: 7:22</p><p>2 player's missing start: 7:30</p><p></p><p>With more than 2 players missing we'd cancel game anyway. So if you aren't there by 7:22, you know there's a good chance we've started without you, and if you aren't there by 7:30 we've definitely started. Characters are always present, so I just run their character until they get there unless I have other instructions. Once someone arrives they get a 2 minute or less review and then hit the ground rolling. </p><p></p><p>I can make exceptions if I know in advance of potential late arrivals, etc.</p><p></p><p>I don't punish anyone or their character for being late or absent. Missing out ought to be punishment enough if I'm creating a game they want to participate in. I just don't feel that those who are present should have their enjoyment reduced via waiting around for others to arrive.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6755666, member: 6677017"] I've had to retrain my players to be on time, because we've all been involved in more casual games in the past, but I'm trying to run a more on the ball game. I've set a number of strict times to determine when game starts depending on how many people are here by then. The more I demonstrate I'm sticking to it, the more punctuality that develops. It's really just a matter of giving the players help, in the form of concrete deadlines. Pregame: 7:00 Everyone here start: 7:15 1 player missing start: 7:22 2 player's missing start: 7:30 With more than 2 players missing we'd cancel game anyway. So if you aren't there by 7:22, you know there's a good chance we've started without you, and if you aren't there by 7:30 we've definitely started. Characters are always present, so I just run their character until they get there unless I have other instructions. Once someone arrives they get a 2 minute or less review and then hit the ground rolling. I can make exceptions if I know in advance of potential late arrivals, etc. I don't punish anyone or their character for being late or absent. Missing out ought to be punishment enough if I'm creating a game they want to participate in. I just don't feel that those who are present should have their enjoyment reduced via waiting around for others to arrive. [/QUOTE]
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