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<blockquote data-quote="Sunseeker" data-source="post: 6755761"><p>Absolutely! I honestly can't take Demonspell's position seriously. The goal is for the <em>party</em> to succeed. Not for each player to succeed. The success of the player depends on the party, and the success of the party depends on the success of the players. And I sure as heck don't want the DM judging my "creativity". </p><p></p><p></p><p>110% agreed. Worse yet, some classes are more capable of contributing to more situations than others. See: Rogue, Druid, Utility Wizard. This turns the game into a race for who can push the button first. Everyone scrambling over each other to get the in and out of game glory. When you reward everyone for a single member's success, it IME leads to parties working more cooperatively. Also the "well you just need to contribute more!" attitude completely disgusts me. Aside from going back to letting the DM determine who "contributed more" and forcing people to lawyer up, it's just rude. The only counter to this is to (to coin a phrase) intelligently design the game to give each party member some time to shine, but then that just feels forced. Plus it puts way too much unwanted pressure on players when the encounter is <em>designed</em> for them and their skills and they don't realize it, or don't know how to solve it.</p><p></p><p></p><p>Having players be at the same level is simplified bookkeeping for me, but honestly I find that only dramatic differences actually matter in real play. A level 1 with a bunch of level 3's? Not a big deal. A level 3 with a bunch of level 12's? MAJOR deal. Plus, such a stark difference in levels is contradictory to the concept of "contribute more!"...they literally <em>can't</em> they have less HP, are more likely to die and have fewer class features. It's like telling the poor kid he needs to bring more snacks to the game but not paying him for them.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6755761"] Absolutely! I honestly can't take Demonspell's position seriously. The goal is for the [I]party[/I] to succeed. Not for each player to succeed. The success of the player depends on the party, and the success of the party depends on the success of the players. And I sure as heck don't want the DM judging my "creativity". 110% agreed. Worse yet, some classes are more capable of contributing to more situations than others. See: Rogue, Druid, Utility Wizard. This turns the game into a race for who can push the button first. Everyone scrambling over each other to get the in and out of game glory. When you reward everyone for a single member's success, it IME leads to parties working more cooperatively. Also the "well you just need to contribute more!" attitude completely disgusts me. Aside from going back to letting the DM determine who "contributed more" and forcing people to lawyer up, it's just rude. The only counter to this is to (to coin a phrase) intelligently design the game to give each party member some time to shine, but then that just feels forced. Plus it puts way too much unwanted pressure on players when the encounter is [I]designed[/I] for them and their skills and they don't realize it, or don't know how to solve it. Having players be at the same level is simplified bookkeeping for me, but honestly I find that only dramatic differences actually matter in real play. A level 1 with a bunch of level 3's? Not a big deal. A level 3 with a bunch of level 12's? MAJOR deal. Plus, such a stark difference in levels is contradictory to the concept of "contribute more!"...they literally [I]can't[/I] they have less HP, are more likely to die and have fewer class features. It's like telling the poor kid he needs to bring more snacks to the game but not paying him for them. [/QUOTE]
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