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<blockquote data-quote="S'mon" data-source="post: 6755783" data-attributes="member: 463"><p>What rules for dying and returning to life are you thinking of?</p><p></p><p>Extremely slow default levelling - IME only the over-levelled PC in the lower level group </p><p>levels slowly. In my Classic D&D game my son's veteran MU8 took ages to get to MU9 (150,000 to 300,000 xp) in a group where the rest of the PCs were new players and working up from 3rd* to 6th (from 4,000 to 32,000 xp for the Fighters). By the time he reaches MU10 at 450,000 xp the other PCs will be around 8th level I expect, maybe 9th. We play weekly for about 2.5 hours and the lower level PCs are </p><p>curently levelling up about every 5-6 sessions, which is about in line with Mentzer & </p><p>Allston's recommended progression rate. Tuesday's XP award was 4805 each, (to 4 6th level PCs, 1 9th) </p><p>and the Thief reached 7th level at 40,000 xp. It's definitely slower than 5e but not extremely slow.</p><p></p><p>*They were adventuring separately for the first few levels, as the GM advice recommends PCs be no more than 5 levels apart.</p><p></p><p>Edit: I use a single party XP tally in my 3e/PF and 4e games, and it's a perfectly reasonable approach in 5e, but not necessary in 5e the way it is in 3e-4e. I use individual XP in 5e the same as in my Classic D&D game and have not seen any problem, the Cleric-6 can contribute fine alongside the Barbarian-9.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6755783, member: 463"] What rules for dying and returning to life are you thinking of? Extremely slow default levelling - IME only the over-levelled PC in the lower level group levels slowly. In my Classic D&D game my son's veteran MU8 took ages to get to MU9 (150,000 to 300,000 xp) in a group where the rest of the PCs were new players and working up from 3rd* to 6th (from 4,000 to 32,000 xp for the Fighters). By the time he reaches MU10 at 450,000 xp the other PCs will be around 8th level I expect, maybe 9th. We play weekly for about 2.5 hours and the lower level PCs are curently levelling up about every 5-6 sessions, which is about in line with Mentzer & Allston's recommended progression rate. Tuesday's XP award was 4805 each, (to 4 6th level PCs, 1 9th) and the Thief reached 7th level at 40,000 xp. It's definitely slower than 5e but not extremely slow. *They were adventuring separately for the first few levels, as the GM advice recommends PCs be no more than 5 levels apart. Edit: I use a single party XP tally in my 3e/PF and 4e games, and it's a perfectly reasonable approach in 5e, but not necessary in 5e the way it is in 3e-4e. I use individual XP in 5e the same as in my Classic D&D game and have not seen any problem, the Cleric-6 can contribute fine alongside the Barbarian-9. [/QUOTE]
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