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DM refuses to switch; players want to
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<blockquote data-quote="william_nova" data-source="post: 4284288" data-attributes="member: 61015"><p>Oh I feel the pain of this one, indeed. </p><p></p><p>Sounds to me like you're obligated to take the Friday people and merge them with the Wednesday people and don't look back, for the sake of good gaming. I've seen folks who feel obligated to play in games they no longer enjoy, it's always catastrophic, don't be tempted to keep on just for the sake of it.</p><p></p><p>This is what friends call "splitting the tree" in that you run the risk of destroying both groups, with a chance that both groups can and will survive a transition; it's always traumatic however, at least to folks I've known.</p><p></p><p>Whenever I've been involved in long standing groups it's always taken adjustment when people join or or quit or things change. Hell, I know I'm going to be disagreed with on this one but I continue to insist that the biggest obstacle to 4e is fear of change, with some convenient rationalisations wrapped around it.</p><p></p><p>Personally I'm not involved in a 3e game, the group that I'll be playing with consists of 2e people who, like me, have returned to the fold. </p><p></p><p>I wish you luck in solving Solomon's riddle over there, however. I hope it turns out alright for everyone.</p><p></p><p>One last note, which I wasn't going to mention, but it sticks in my craw. Your DM really ought to just give it a shot. I think its a, erm, <insert rude name> who just dictatorially tells players what they're playing. It's not right in my opinion. Saying anything else would be specious so I won't, but in general DMs are there for players, not the other way around.</p></blockquote><p></p>
[QUOTE="william_nova, post: 4284288, member: 61015"] Oh I feel the pain of this one, indeed. Sounds to me like you're obligated to take the Friday people and merge them with the Wednesday people and don't look back, for the sake of good gaming. I've seen folks who feel obligated to play in games they no longer enjoy, it's always catastrophic, don't be tempted to keep on just for the sake of it. This is what friends call "splitting the tree" in that you run the risk of destroying both groups, with a chance that both groups can and will survive a transition; it's always traumatic however, at least to folks I've known. Whenever I've been involved in long standing groups it's always taken adjustment when people join or or quit or things change. Hell, I know I'm going to be disagreed with on this one but I continue to insist that the biggest obstacle to 4e is fear of change, with some convenient rationalisations wrapped around it. Personally I'm not involved in a 3e game, the group that I'll be playing with consists of 2e people who, like me, have returned to the fold. I wish you luck in solving Solomon's riddle over there, however. I hope it turns out alright for everyone. One last note, which I wasn't going to mention, but it sticks in my craw. Your DM really ought to just give it a shot. I think its a, erm, <insert rude name> who just dictatorially tells players what they're playing. It's not right in my opinion. Saying anything else would be specious so I won't, but in general DMs are there for players, not the other way around. [/QUOTE]
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