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DM refuses to switch; players want to
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<blockquote data-quote="taliesin15" data-source="post: 4284363" data-attributes="member: 22058"><p>I'm one of those old timers that's been gaming nearly 30 years, so I've had to adapt--never really got into 2nd edition, but for the last few years, I've been using 3.0 with bits of 1st edition and 3.5--since the paradigm of D&D is Open Source, I'm wondering if some kind of compromise can't be reached? I haven't heard anything about 4th edition that sounds appealing yet, but who knows, there might be something I'll adopt. </p><p></p><p>One thing I'm curious about is why WoTC decided to lauch 4th edition in such bad economic times? Clearly, we've entered a recession, and it's going to get way worse before it gets better. There's no way I can afford to buy any new D&D materials right now, no matter how interesting it might sound. I'm wondering if that's not the problem with the DM. </p><p></p><p>Also, as a DM, I must say that by far the most frustrating part of running games this decade is the proliferation of new products, books, rules, sub classes and so on--players often are so excited about some new thing like that which usually turns out to be some slight variant on something else that's already out there, and it gets very tiresome in the extreme. I also wonder whether your DM might not be suffering from Boring New Module Fatigue? (especially when he or she has put countless hours into working on dungeons of his or her own)...</p></blockquote><p></p>
[QUOTE="taliesin15, post: 4284363, member: 22058"] I'm one of those old timers that's been gaming nearly 30 years, so I've had to adapt--never really got into 2nd edition, but for the last few years, I've been using 3.0 with bits of 1st edition and 3.5--since the paradigm of D&D is Open Source, I'm wondering if some kind of compromise can't be reached? I haven't heard anything about 4th edition that sounds appealing yet, but who knows, there might be something I'll adopt. One thing I'm curious about is why WoTC decided to lauch 4th edition in such bad economic times? Clearly, we've entered a recession, and it's going to get way worse before it gets better. There's no way I can afford to buy any new D&D materials right now, no matter how interesting it might sound. I'm wondering if that's not the problem with the DM. Also, as a DM, I must say that by far the most frustrating part of running games this decade is the proliferation of new products, books, rules, sub classes and so on--players often are so excited about some new thing like that which usually turns out to be some slight variant on something else that's already out there, and it gets very tiresome in the extreme. I also wonder whether your DM might not be suffering from Boring New Module Fatigue? (especially when he or she has put countless hours into working on dungeons of his or her own)... [/QUOTE]
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