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DM refuses to switch; players want to
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4284944" data-attributes="member: 1068"><p>Wow, that is a really funny pro-DMing story.</p><p></p><p>Your point on people having a difficult time with names reminds me of my youth in the mid 70s playing D&D. You would be amazed at how many characters (which were generally portable between campaigns back then) were named Gandalf, Aragorn, or Elrond or such. Fortunately, I had rather wider reading habits than my peers... my rather munchkin 14th level magic-user was named Ras Thavas -- from the evil scientist in Edgar Rice Burrough's John Carter of Mars series. </p><p></p><p>Likewise, I remember when my friends and I sat down to draw spaceships...all of which ended up looking oddly similar to the Starship Enterprise.</p><p></p><p>I suppose I should be grateful that gangster rap hadn't been invented back then.</p><p></p><p>I really think that creativity may be a learned skill for some. And how original is half of the stuff for RPGs anyway? We just have a larger body of material to draw from than those 12 year old inner city kids you got stuck with.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4284944, member: 1068"] Wow, that is a really funny pro-DMing story. Your point on people having a difficult time with names reminds me of my youth in the mid 70s playing D&D. You would be amazed at how many characters (which were generally portable between campaigns back then) were named Gandalf, Aragorn, or Elrond or such. Fortunately, I had rather wider reading habits than my peers... my rather munchkin 14th level magic-user was named Ras Thavas -- from the evil scientist in Edgar Rice Burrough's John Carter of Mars series. Likewise, I remember when my friends and I sat down to draw spaceships...all of which ended up looking oddly similar to the Starship Enterprise. I suppose I should be grateful that gangster rap hadn't been invented back then. I really think that creativity may be a learned skill for some. And how original is half of the stuff for RPGs anyway? We just have a larger body of material to draw from than those 12 year old inner city kids you got stuck with. Ken [/QUOTE]
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