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DM refuses to switch; players want to
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<blockquote data-quote="william_nova" data-source="post: 4287228" data-attributes="member: 61015"><p>I think you're splitting hairs here, unless where you live gamers grow on trees in the yard and you can just go and pick a few whenever you need them.</p><p></p><p>In my experience the number of people willing to play is small, the number willing to run even smaller. This puts a responsibility on those willing to run games.</p><p></p><p>I never suggested forcing, bullying or any other term to get a DM to run a game he didn't want to. What I was saying was more like I find it potentially disastrous if a group has a DM who refuses to play a new game over the wishes of the majority who do; in that if the group cannot find a new DM (which is often the case) they are forced to quit the game or play something they don't want to, all to suit the minority opinion.</p><p></p><p>And personally folks I don't buy this whole "the DM puts in the most work and therefore he gets the biggest say" argument. I know a bunch of greybeards sitting alone in their homes wondering why everyone quit their game because of this attitude. This "the DM is God" argument is so stereotypical Hackmaster made a whole line of product around it.</p><p></p><p>I can see however by the number of posts that I'm on the other side of the point here. Perhaps I'm more easily entertained, or more easygoing. I'm also not involved in the ideological war of 4 vs 3. I have to say that in over 25 years of playing and running RPGs I've rarely come across a game I would not run if I was asked. Would I play 3e? Never in a thousand years. Would I run it if asked? I sure as hell would.</p><p></p><p>Now of course if you have a very large pool of people to pick and choose from this argument is mostly moot. You can obviously try endless combinations of DM and players until you find the right fit.</p><p></p><p>For some people, including everyone I've ever gamed with, that's not really an option. You have to make do with what you have, which includes some flexibility on the part of those who run, especially. Perhaps I've had a unique gaming experience in this respect.</p><p></p><p>if I have 3 folks who want to go in one direction and I want to in another, I will bow to the will of the majority. I work with players so that everybody has a good time. I don't selfishly say "this isn't 100% what I want so everybody has to suffer now." </p><p></p><p>Most times in life you have to compromise. Role playing games really aren't the best example of this since many people just Kobayashi Maru it and change the rules of the game to suit them. I have not really had that luxury.</p></blockquote><p></p>
[QUOTE="william_nova, post: 4287228, member: 61015"] I think you're splitting hairs here, unless where you live gamers grow on trees in the yard and you can just go and pick a few whenever you need them. In my experience the number of people willing to play is small, the number willing to run even smaller. This puts a responsibility on those willing to run games. I never suggested forcing, bullying or any other term to get a DM to run a game he didn't want to. What I was saying was more like I find it potentially disastrous if a group has a DM who refuses to play a new game over the wishes of the majority who do; in that if the group cannot find a new DM (which is often the case) they are forced to quit the game or play something they don't want to, all to suit the minority opinion. And personally folks I don't buy this whole "the DM puts in the most work and therefore he gets the biggest say" argument. I know a bunch of greybeards sitting alone in their homes wondering why everyone quit their game because of this attitude. This "the DM is God" argument is so stereotypical Hackmaster made a whole line of product around it. I can see however by the number of posts that I'm on the other side of the point here. Perhaps I'm more easily entertained, or more easygoing. I'm also not involved in the ideological war of 4 vs 3. I have to say that in over 25 years of playing and running RPGs I've rarely come across a game I would not run if I was asked. Would I play 3e? Never in a thousand years. Would I run it if asked? I sure as hell would. Now of course if you have a very large pool of people to pick and choose from this argument is mostly moot. You can obviously try endless combinations of DM and players until you find the right fit. For some people, including everyone I've ever gamed with, that's not really an option. You have to make do with what you have, which includes some flexibility on the part of those who run, especially. Perhaps I've had a unique gaming experience in this respect. if I have 3 folks who want to go in one direction and I want to in another, I will bow to the will of the majority. I work with players so that everybody has a good time. I don't selfishly say "this isn't 100% what I want so everybody has to suffer now." Most times in life you have to compromise. Role playing games really aren't the best example of this since many people just Kobayashi Maru it and change the rules of the game to suit them. I have not really had that luxury. [/QUOTE]
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