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*Dungeons & Dragons
DM rewards for running Adventurer's League - what are your thoughts?
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<blockquote data-quote="Scorpienne" data-source="post: 6707396" data-attributes="member: 39774"><p>Heh! So that's certainly part of the situation. IMO, and this is just me, and I'm no one official... for me I need *both*. </p><p></p><p>I love having long term home games where I'm playing with the same folks week after week. </p><p></p><p>I *also* love having D&DAL play where I'm getting to meet a lot of new people. </p><p></p><p>As strange as it seems, D&D has been a terrific vehicle to meet new people all over the world. (Admittedly, it was much more so when we were travelling to different regions in Living Greyhawk, but that was then, this is now.) There's a fair few people I *only* know from conventions where I've gone to play D&D, or other game stores in my local area, and I am really glad I've gotten to know them. </p><p></p><p>Playing with and DMming other new different people (in my opinion) makes a person a *better gamer*. </p><p></p><p>It exposes you to SO many different character concepts and RP styles and party dynamics. That sort of experience broadens you as a roleplayer. Plus these strangers challenge your roleplay in ways you could have never predicted, and that gives you the opportunity to look at your character in a whole new light.</p><p></p><p>PLUS it exposes you to so many different technical differences in characters. I mean, we've nearly all said "Holy catfish! How did your character just *do* that?!?" and then someone points out a spell, or a rule, or something that you'd missed. You pick up all kinds of tricks and tips from other people who have gone through the rules with a different viewpoint. Broadening your play experiences makes you a more proficient technical gamer.</p><p></p><p>Additionally, DMming for different people in different situations is absolutely priceless experience. You learn how to entertain, incorporate, and value so many different kinds of people. Every table is different! I've run God-only-knows how many tables of Harried in Hillsfar (a D&DAL intro adventure) and every one of them is different - but *each of them* teaches me something as a DM, or sharpens my skills. I can take that hard-won experience back to my home game, and it makes me a better DM.</p><p></p><p>Also, a home game can stagnate after some years, and it's nice to have a large pool of people to occasionally mix into the group. </p><p></p><p><strong>I wouldn't advocate having D&DAL as your *only* RPG outlet.</strong> It's fun. It's good for meeting new people. It's good for having a reason to travel to conventions. It makes you a better gamer and DM. However, D&DAL isn't designed (I think?) to be a *replacement* for one's long standing home game - and that's okay! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> It's still good fun.</p><p></p><p>Paige</p></blockquote><p></p>
[QUOTE="Scorpienne, post: 6707396, member: 39774"] Heh! So that's certainly part of the situation. IMO, and this is just me, and I'm no one official... for me I need *both*. I love having long term home games where I'm playing with the same folks week after week. I *also* love having D&DAL play where I'm getting to meet a lot of new people. As strange as it seems, D&D has been a terrific vehicle to meet new people all over the world. (Admittedly, it was much more so when we were travelling to different regions in Living Greyhawk, but that was then, this is now.) There's a fair few people I *only* know from conventions where I've gone to play D&D, or other game stores in my local area, and I am really glad I've gotten to know them. Playing with and DMming other new different people (in my opinion) makes a person a *better gamer*. It exposes you to SO many different character concepts and RP styles and party dynamics. That sort of experience broadens you as a roleplayer. Plus these strangers challenge your roleplay in ways you could have never predicted, and that gives you the opportunity to look at your character in a whole new light. PLUS it exposes you to so many different technical differences in characters. I mean, we've nearly all said "Holy catfish! How did your character just *do* that?!?" and then someone points out a spell, or a rule, or something that you'd missed. You pick up all kinds of tricks and tips from other people who have gone through the rules with a different viewpoint. Broadening your play experiences makes you a more proficient technical gamer. Additionally, DMming for different people in different situations is absolutely priceless experience. You learn how to entertain, incorporate, and value so many different kinds of people. Every table is different! I've run God-only-knows how many tables of Harried in Hillsfar (a D&DAL intro adventure) and every one of them is different - but *each of them* teaches me something as a DM, or sharpens my skills. I can take that hard-won experience back to my home game, and it makes me a better DM. Also, a home game can stagnate after some years, and it's nice to have a large pool of people to occasionally mix into the group. [B]I wouldn't advocate having D&DAL as your *only* RPG outlet.[/B] It's fun. It's good for meeting new people. It's good for having a reason to travel to conventions. It makes you a better gamer and DM. However, D&DAL isn't designed (I think?) to be a *replacement* for one's long standing home game - and that's okay! :-) It's still good fun. Paige [/QUOTE]
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