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DM rewards for running Adventurer's League - what are your thoughts?
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<blockquote data-quote="MtlGuy514" data-source="post: 6818252" data-attributes="member: 6807873"><p>Running a game is more difficult and demanding than playing in one. Providing an incentive to those willing to put in the effort to run things is a good practice. If a DM can be coaxed into stepping up to the plate for the promise of granting one of his characters some rewards without the risk then great. If the DM is getting the same reward as a player then it would be easier for a group of regulars or semi-regulars to rotate as DM without seeing their characters 'fall behind' and risk being excluded from play. The more DMs there are available, the more players are able to get a seat at a table rather than what's going on in the following link, where we have 9 on the active list (though one guy is an admin for organizing the meetup postings and isn't attending, or I haven't seen him attend yet) meaning there's 1 DM for 7 players and 5 on the wait getting shut out unless someone decides to run a second table.</p><p></p><p><a href="http://www.meetup.com/DnDMontreal/events/227526472/" target="_blank">http://www.meetup.com/DnDMontreal/events/227526472/</a></p><p></p><p>You may disagree with the practice and that's totally your prerogative. I have opinions of my own that are out of step with current practices like how non-lawful good Paladins shouldn't be a thing. However, despite one's disagreement there is sound reasoning behind it. This is an instance where reality trumps realism.</p></blockquote><p></p>
[QUOTE="MtlGuy514, post: 6818252, member: 6807873"] Running a game is more difficult and demanding than playing in one. Providing an incentive to those willing to put in the effort to run things is a good practice. If a DM can be coaxed into stepping up to the plate for the promise of granting one of his characters some rewards without the risk then great. If the DM is getting the same reward as a player then it would be easier for a group of regulars or semi-regulars to rotate as DM without seeing their characters 'fall behind' and risk being excluded from play. The more DMs there are available, the more players are able to get a seat at a table rather than what's going on in the following link, where we have 9 on the active list (though one guy is an admin for organizing the meetup postings and isn't attending, or I haven't seen him attend yet) meaning there's 1 DM for 7 players and 5 on the wait getting shut out unless someone decides to run a second table. [url]http://www.meetup.com/DnDMontreal/events/227526472/[/url] You may disagree with the practice and that's totally your prerogative. I have opinions of my own that are out of step with current practices like how non-lawful good Paladins shouldn't be a thing. However, despite one's disagreement there is sound reasoning behind it. This is an instance where reality trumps realism. [/QUOTE]
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DM rewards for running Adventurer's League - what are your thoughts?
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