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DM Schticks That Grind Your Gears
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<blockquote data-quote="Sejs" data-source="post: 2912144" data-attributes="member: 4910"><p>Somewhat related:</p><p></p><p><strong>The Ol' Bait-and-Switch.</strong></p><p>AKA the misrepresented campaign theme. You're told to make characters for an RP-heavy, politically focused, intrigue-laden kingmaker type game, and so you do. Backstory interwoven with various in-game fixtures, personalities left and right, motivations, loyalties, the whole works. You've got contacts in every major port for two days sail in any direction, and your class and skill selections are very socially oriented; sure you're not brilliant at disarming spiked pit traps, but you know when someone is lying to you and how to hold your own at parties. You're quite proud of your character. Once the game starts up, however, you quickly discover that by 'politically focused', the DM actually meant that the hordes of badguys you'll fight are humanoid, by 'intrigue-laden' the DM actually meant that all the dungeons you delve will have been built under towns somehow, and that the DM wouldn't know 'RP-heavy' if it jumped up and bit them on the ass.</p><p></p><p></p><p>And the other one...</p><p></p><p><strong>Just Handing Him Ammo.</strong></p><p>Your backstory serves one, and only one, purpose: to give the badguys more way to get you. Come from a town? It'll be razed. Have a sibling? They'll be attacked, kidnapped, turned into undead, or similar. Mentor? Killed before your very eyes, or turned evil. So on and so forth. Anyone you care about will be used against you in some way. If you have noone, you're fine, but you have people in your life they are tragedy waiting to happen.</p></blockquote><p></p>
[QUOTE="Sejs, post: 2912144, member: 4910"] Somewhat related: [b]The Ol' Bait-and-Switch.[/b] AKA the misrepresented campaign theme. You're told to make characters for an RP-heavy, politically focused, intrigue-laden kingmaker type game, and so you do. Backstory interwoven with various in-game fixtures, personalities left and right, motivations, loyalties, the whole works. You've got contacts in every major port for two days sail in any direction, and your class and skill selections are very socially oriented; sure you're not brilliant at disarming spiked pit traps, but you know when someone is lying to you and how to hold your own at parties. You're quite proud of your character. Once the game starts up, however, you quickly discover that by 'politically focused', the DM actually meant that the hordes of badguys you'll fight are humanoid, by 'intrigue-laden' the DM actually meant that all the dungeons you delve will have been built under towns somehow, and that the DM wouldn't know 'RP-heavy' if it jumped up and bit them on the ass. And the other one... [b]Just Handing Him Ammo.[/b] Your backstory serves one, and only one, purpose: to give the badguys more way to get you. Come from a town? It'll be razed. Have a sibling? They'll be attacked, kidnapped, turned into undead, or similar. Mentor? Killed before your very eyes, or turned evil. So on and so forth. Anyone you care about will be used against you in some way. If you have noone, you're fine, but you have people in your life they are tragedy waiting to happen. [/QUOTE]
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