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DM Schticks That Grind Your Gears
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<blockquote data-quote="Hitokiri" data-source="post: 2914089" data-attributes="member: 26469"><p>Well, I'm definately guilty of a few of these over the years. </p><p></p><p>"But you didn't ask about it"</p><p>My biggest pet peeve is anytime a DM decides to "forget" to mention pertinent details when describing something, especially when they should be painfully obvious). Nothing like finding out the room you are standing in has a floor coated in oil (which you could walk across fine until combat started and some chump started throwing torches at your feet) or that the courtier is apparently wearing full plate instead of the foppish garb you last saw him in. Of course, whenever asked about these odd occurances and why you weren't informed of some bit of rather critical information, you usually get the "but you never asked about that?" response. I've found the solution (if talking to the DM doesn't work first) is to spend a session asking every stupid question about every minute detail you can come up with. </p><p> </p><p>GM: "A man stands before you on the path, his arm raised signaling you to halt"</p><p>Player: "Where's his other hand? What is he wearing? Are there any Distinguishing marks? Does he talk, and with what type of accent? What type of shoes is he wearing? Do I see a mount nearby for him? How about tracks from a mount? Are there any other footprints nearby? What type of soil is he standing on? Does it look disturbed? Does any of the ground look disturbed? What about trees, are there any trees nearby? What type of trees? How high are they? Do we see any broken branches?" et cetera ad nauseam. With a little practice you can get every encounter to last for an hour before the first words are spoken. (I'd only do this as a last resort though, as I can see DMs quiting because of it).</p><p></p><p>"If the DM mentioned it, it must be important"</p><p>Almost the opposite of the previous one. The DM gives you all the pertinent information, but that is all he gives you. If you walk into "A darkened room, lit by a candelabra", the safe money says that that candle holder is in some fashion important. Forget about actual furniture or detritus cluttering the room, everything that gets mentioned is either treasure, a clue, or the activation for a hidden door.</p><p></p><p>Luckely, these mistakes seem to be done more often in new DMs. A little work usually gets them on the right path.</p></blockquote><p></p>
[QUOTE="Hitokiri, post: 2914089, member: 26469"] Well, I'm definately guilty of a few of these over the years. "But you didn't ask about it" My biggest pet peeve is anytime a DM decides to "forget" to mention pertinent details when describing something, especially when they should be painfully obvious). Nothing like finding out the room you are standing in has a floor coated in oil (which you could walk across fine until combat started and some chump started throwing torches at your feet) or that the courtier is apparently wearing full plate instead of the foppish garb you last saw him in. Of course, whenever asked about these odd occurances and why you weren't informed of some bit of rather critical information, you usually get the "but you never asked about that?" response. I've found the solution (if talking to the DM doesn't work first) is to spend a session asking every stupid question about every minute detail you can come up with. GM: "A man stands before you on the path, his arm raised signaling you to halt" Player: "Where's his other hand? What is he wearing? Are there any Distinguishing marks? Does he talk, and with what type of accent? What type of shoes is he wearing? Do I see a mount nearby for him? How about tracks from a mount? Are there any other footprints nearby? What type of soil is he standing on? Does it look disturbed? Does any of the ground look disturbed? What about trees, are there any trees nearby? What type of trees? How high are they? Do we see any broken branches?" et cetera ad nauseam. With a little practice you can get every encounter to last for an hour before the first words are spoken. (I'd only do this as a last resort though, as I can see DMs quiting because of it). "If the DM mentioned it, it must be important" Almost the opposite of the previous one. The DM gives you all the pertinent information, but that is all he gives you. If you walk into "A darkened room, lit by a candelabra", the safe money says that that candle holder is in some fashion important. Forget about actual furniture or detritus cluttering the room, everything that gets mentioned is either treasure, a clue, or the activation for a hidden door. Luckely, these mistakes seem to be done more often in new DMs. A little work usually gets them on the right path. [/QUOTE]
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