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DM Schticks That Grind Your Gears
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<blockquote data-quote="Montague68" data-source="post: 2916066" data-attributes="member: 41717"><p>I don't consider fudging a DM annoyance or a necessity, simply a playstyle choice. Some DM's are better at concealing their fudging from others though. When that Deathknight misses the cleric three times in a row with his Sword of Insta-Death you know something's up heh.</p><p></p><p>Myself, I make all rolls that have an immediate impact on the players out in the open. That way the players know there will be no fudging, no DM grace to save them from the ill-timed crit. I find it makes my players more respectful of the dangers they face.</p><p></p><p>In a Star Wars D20 game I ran, the first encounter out of the box was a group of stormtroopers. The diplomat recklessly ran to the front and opened fire. A stormtrooper fired, I critted, and rolled max damage in front of the players, and did enough damage to kill her instantly. I suppose I could have rolled behind a screen and gave her a chance, but would she really learn the error of her ways if I ruled her dying, and give her friends a chance to throw her in the bacta tank? Instead I played it straight and ripped her character sheet in two, which is my normal shtick when a character dies and has no chance of resurrection.</p><p></p><p>That may seem heartless, but to me it takes the DM out of the equation. The Stormtrooper killed her, not me, and all the players saw it.</p></blockquote><p></p>
[QUOTE="Montague68, post: 2916066, member: 41717"] I don't consider fudging a DM annoyance or a necessity, simply a playstyle choice. Some DM's are better at concealing their fudging from others though. When that Deathknight misses the cleric three times in a row with his Sword of Insta-Death you know something's up heh. Myself, I make all rolls that have an immediate impact on the players out in the open. That way the players know there will be no fudging, no DM grace to save them from the ill-timed crit. I find it makes my players more respectful of the dangers they face. In a Star Wars D20 game I ran, the first encounter out of the box was a group of stormtroopers. The diplomat recklessly ran to the front and opened fire. A stormtrooper fired, I critted, and rolled max damage in front of the players, and did enough damage to kill her instantly. I suppose I could have rolled behind a screen and gave her a chance, but would she really learn the error of her ways if I ruled her dying, and give her friends a chance to throw her in the bacta tank? Instead I played it straight and ripped her character sheet in two, which is my normal shtick when a character dies and has no chance of resurrection. That may seem heartless, but to me it takes the DM out of the equation. The Stormtrooper killed her, not me, and all the players saw it. [/QUOTE]
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