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<blockquote data-quote="Lanefan" data-source="post: 2917954" data-attributes="member: 29398"><p>Well, as I sometimes find the in-party bickering and firefights to be some of the best entertainment the game can give, I'd probably not last long in your game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That said, I've found campaigns that only run one party once per week to be much different in tone than campaigns that have more than one party (say, 2 sessions a week with different players, in the same setting and time), as if there's an argument in one party some players/characters might just shift over to the other; thus people tend to play the bad sides of their characters along with the good. One-party campaigns become much more goal-oriented (in my experience the PC's tend much more toward the Lawful side also) which, while fine, I find not to be as much fun in the long run.</p><p></p><p>The problems arise if-when people forget what's in character and what isn't. So, <strong>player peeve:</strong> players who cannot or will not disassociate their own emotions from those of their PC(s).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 2917954, member: 29398"] Well, as I sometimes find the in-party bickering and firefights to be some of the best entertainment the game can give, I'd probably not last long in your game. :) That said, I've found campaigns that only run one party once per week to be much different in tone than campaigns that have more than one party (say, 2 sessions a week with different players, in the same setting and time), as if there's an argument in one party some players/characters might just shift over to the other; thus people tend to play the bad sides of their characters along with the good. One-party campaigns become much more goal-oriented (in my experience the PC's tend much more toward the Lawful side also) which, while fine, I find not to be as much fun in the long run. The problems arise if-when people forget what's in character and what isn't. So, [B]player peeve:[/B] players who cannot or will not disassociate their own emotions from those of their PC(s). Lanefan [/QUOTE]
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