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<blockquote data-quote="kigmatzomat" data-source="post: 2919441" data-attributes="member: 9254"><p>I hate to kill off PCs at inopportune times. But I'll do it. Especially in D&D. Why? The party has access to resurrection magic, either directly or through allies (they do have allies, right?). I'll generally let the players decide if they should spend the time/energy/magic to go get Ted ressed now or wait until later. Can they beat the BBEG without Ted? As far as the player, IMC there are 2-3 cohorts that Ted's Player can run if they decide to forge on without him. </p><p></p><p>As a player I hate to be the guy sidelined but I absolutely, totally, diaglo-hat-of-d20 hate it when my character's survival is totally story based. Face it, the same DM who'll make sure players survive any intervening encounter before the climax is likely to kill off PCs who threaten his big finale. It's a railroad either way. Nah, If I can't jump beneath the wheels of this bus there's no way I'm able to drive it. </p><p></p><p>I've got more sympathy for the position in "no res" settings. But standard 3x? No real excuse. Too many ways for an ally to divine "bad thing happened to Ted, send scroll of raise dead to party", the PCs to find a temple and say "ask your god how bad things will get if we don't do this thing we need Ted for", or have some other setting-appropriate deus ex machina: "An angel appears, wings blazing with brilliant energy. <em>'I am the guardian of last ditch efforts. Your foes have summoned powers that upset the cosmic balance. I can restore Ted and the balance but nothing more. Your fate is fully in your own hands and the Gods will watch with interest.'</em>"</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2919441, member: 9254"] I hate to kill off PCs at inopportune times. But I'll do it. Especially in D&D. Why? The party has access to resurrection magic, either directly or through allies (they do have allies, right?). I'll generally let the players decide if they should spend the time/energy/magic to go get Ted ressed now or wait until later. Can they beat the BBEG without Ted? As far as the player, IMC there are 2-3 cohorts that Ted's Player can run if they decide to forge on without him. As a player I hate to be the guy sidelined but I absolutely, totally, diaglo-hat-of-d20 hate it when my character's survival is totally story based. Face it, the same DM who'll make sure players survive any intervening encounter before the climax is likely to kill off PCs who threaten his big finale. It's a railroad either way. Nah, If I can't jump beneath the wheels of this bus there's no way I'm able to drive it. I've got more sympathy for the position in "no res" settings. But standard 3x? No real excuse. Too many ways for an ally to divine "bad thing happened to Ted, send scroll of raise dead to party", the PCs to find a temple and say "ask your god how bad things will get if we don't do this thing we need Ted for", or have some other setting-appropriate deus ex machina: "An angel appears, wings blazing with brilliant energy. [i]'I am the guardian of last ditch efforts. Your foes have summoned powers that upset the cosmic balance. I can restore Ted and the balance but nothing more. Your fate is fully in your own hands and the Gods will watch with interest.'[/i]" [/QUOTE]
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