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DM Schticks That Grind Your Gears
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<blockquote data-quote="Keifer113" data-source="post: 2927370" data-attributes="member: 41266"><p>Han didn't have proton torpedoes on the Falcon to destroy the Death Star. The point is, when you've reached an endgame point, just having a PC pop in to take the place of a dead PC is a bit silly. Its bad gaming and bad DMing. The player technically has nothing invested in the game by using a new PC with given magic items, and the other players have no incentive to truly welcome a new PC the day before they fight the BBEG. </p><p></p><p>So the player has to miss a few sessions. I've had running battles where the players simply would not have gotten a chance to rest and recruit....they were in it for the duration, win or die. Should every player then get to respawn until the heroes win? Nope. At the same time, would you as a player feel alright being excluded from a few sessions? </p><p></p><p>The DM owes players a good game. I played a game where the DM let the dice lay where they fell....my wizard pretty much, every session, got knocked out the first hour or had to use all my spells right away ( I think I was 10th level). So I'd spend the next three waiting to either be raised, or for the party to rest to get my spells back. It wasn't fun for me. I was savagely attacked verbally by one of the other players for not carrying my weight in a battle she initiated with chain devils. Devils that would hit me on a 2 up. And whose base damage would kill me. Why couldn't I carry my weight? Cause the DM didn't believe in altering his story to allow the players to rest, and he didn't cut any breaks so that characters like mine could contribute.</p><p></p><p>If thats your idea of fun, so be it. This is simply a case where one has to agree to disagee, because no one will be able to sway anyone else's opinion. I like a game where the players make the story and are all able to participate.</p></blockquote><p></p>
[QUOTE="Keifer113, post: 2927370, member: 41266"] Han didn't have proton torpedoes on the Falcon to destroy the Death Star. The point is, when you've reached an endgame point, just having a PC pop in to take the place of a dead PC is a bit silly. Its bad gaming and bad DMing. The player technically has nothing invested in the game by using a new PC with given magic items, and the other players have no incentive to truly welcome a new PC the day before they fight the BBEG. So the player has to miss a few sessions. I've had running battles where the players simply would not have gotten a chance to rest and recruit....they were in it for the duration, win or die. Should every player then get to respawn until the heroes win? Nope. At the same time, would you as a player feel alright being excluded from a few sessions? The DM owes players a good game. I played a game where the DM let the dice lay where they fell....my wizard pretty much, every session, got knocked out the first hour or had to use all my spells right away ( I think I was 10th level). So I'd spend the next three waiting to either be raised, or for the party to rest to get my spells back. It wasn't fun for me. I was savagely attacked verbally by one of the other players for not carrying my weight in a battle she initiated with chain devils. Devils that would hit me on a 2 up. And whose base damage would kill me. Why couldn't I carry my weight? Cause the DM didn't believe in altering his story to allow the players to rest, and he didn't cut any breaks so that characters like mine could contribute. If thats your idea of fun, so be it. This is simply a case where one has to agree to disagee, because no one will be able to sway anyone else's opinion. I like a game where the players make the story and are all able to participate. [/QUOTE]
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