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<blockquote data-quote="Storm Raven" data-source="post: 2927401" data-attributes="member: 307"><p>No he didn't, but his help was instrumental in accomplishing the objective. No one has said the new PC has to be the golden child (and for the most part, golden child/chosen one type campaigns are so hard to make work that they are usually disasters, or railroaded bore-fests).</p><p></p><p></p><p></p><p>Actually, it is good gaming and good GMing to make it work. The game is to have fun. Telling people "don't come, you are dead" is no fun. Usually it isn't any fun for any of the members of a group, unless, of course, they all hate the guy who isn't coming (in which case, the question is why are you gaming with them).</p><p></p><p>Let me put it this way: I've played D&D for more than 25 years. I have never gamed with anyone who would think that what you are describing is "good gaming" or "good GMing". You are on your own in this regard.</p><p></p><p></p><p></p><p>No, the <em>player</em> likely has a lot invested, and by extension the character will too. A good player will come up with a reason for his character to be invested in the campaign, and a reason for other PCs to work with his new PC.</p><p></p><p></p><p></p><p>The problem with this example seems to be the <em>other players</em>, not the GM. If you are getting "savagely verbally attacked" perhaps the problem is the one doing the attacking, not the guy running the game. Then again, since the rest of the party didn't care enough to work with your character, the problem might not lie with them either.</p><p></p><p>And if your character requires cheating on the part of the GM to stay alive, then I'd say the problem could very well be your character. Not the GM.</p><p></p><p></p><p></p><p>Except that the players don't make the story. You do, because you are busy fudging the outcomes to get to the "right" one that you scripted in your head before the session started. Fudging the dice makes for a lousy game, no matter how you cut it.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2927401, member: 307"] No he didn't, but his help was instrumental in accomplishing the objective. No one has said the new PC has to be the golden child (and for the most part, golden child/chosen one type campaigns are so hard to make work that they are usually disasters, or railroaded bore-fests). Actually, it is good gaming and good GMing to make it work. The game is to have fun. Telling people "don't come, you are dead" is no fun. Usually it isn't any fun for any of the members of a group, unless, of course, they all hate the guy who isn't coming (in which case, the question is why are you gaming with them). Let me put it this way: I've played D&D for more than 25 years. I have never gamed with anyone who would think that what you are describing is "good gaming" or "good GMing". You are on your own in this regard. No, the [i]player[/i] likely has a lot invested, and by extension the character will too. A good player will come up with a reason for his character to be invested in the campaign, and a reason for other PCs to work with his new PC. The problem with this example seems to be the [i]other players[/i], not the GM. If you are getting "savagely verbally attacked" perhaps the problem is the one doing the attacking, not the guy running the game. Then again, since the rest of the party didn't care enough to work with your character, the problem might not lie with them either. And if your character requires cheating on the part of the GM to stay alive, then I'd say the problem could very well be your character. Not the GM. Except that the players don't make the story. You do, because you are busy fudging the outcomes to get to the "right" one that you scripted in your head before the session started. Fudging the dice makes for a lousy game, no matter how you cut it. [/QUOTE]
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