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DM Schticks That Grind Your Gears
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<blockquote data-quote="vulcan_idic" data-source="post: 2992957" data-attributes="member: 19615"><p>I don't mind this one so much... but then in my "home campaign" it's me and a married couple, so three people including the DM, and we all have a very nearly identical vision of what we want out of the game so those factors I think tend to mitigate that difficulty. The DM's character, and we do rotate occassionally although the husband of the couple has done most of it historically and the DMPCs never seem to be anything more or less then ours - we're all characters exploring the story together.</p><p></p><p>What annoys me about DMs that I've run into gaming away from my home group, which I've done a lot since joining the military, are things that are not generally a huge problem but annoying things that wear on one after having them constantly used to the point where you can predict something of the sort will happen - once in a while would be OK and interesting, constant is annoying, not fun, and makes me feel like a pawn. Basically it's a DM who wants "real party character interaction" and "good roleplaying" - as defined as intraparty conflict - so much that if it doesn't occur, or occur enough, on it's own they will manipulted characters and/or players into creating such situations. One particular, and rather cynical, DM I played with liked to do this by having powerful forces interact regularly with the party in such a way that the characters were regularly backed into corners where the only solution was some sort of faustian bargain which ended up putting them at odds with the rest of the group, to the point where it seemed, and I may have actually heard him say it as such at one point, that the game was not so much with the characters and plotline and dice but the players and how long they could resist "selling out". Like I said - not a bad plotline once in a while, kind of fun and interesting, but when it becomes a constant predictable thing and you always feel manipulated when you play their game - if only because any interaction you have you never know if it's innocent or another manipulation - it becomes very annoying and tiresome.</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 2992957, member: 19615"] I don't mind this one so much... but then in my "home campaign" it's me and a married couple, so three people including the DM, and we all have a very nearly identical vision of what we want out of the game so those factors I think tend to mitigate that difficulty. The DM's character, and we do rotate occassionally although the husband of the couple has done most of it historically and the DMPCs never seem to be anything more or less then ours - we're all characters exploring the story together. What annoys me about DMs that I've run into gaming away from my home group, which I've done a lot since joining the military, are things that are not generally a huge problem but annoying things that wear on one after having them constantly used to the point where you can predict something of the sort will happen - once in a while would be OK and interesting, constant is annoying, not fun, and makes me feel like a pawn. Basically it's a DM who wants "real party character interaction" and "good roleplaying" - as defined as intraparty conflict - so much that if it doesn't occur, or occur enough, on it's own they will manipulted characters and/or players into creating such situations. One particular, and rather cynical, DM I played with liked to do this by having powerful forces interact regularly with the party in such a way that the characters were regularly backed into corners where the only solution was some sort of faustian bargain which ended up putting them at odds with the rest of the group, to the point where it seemed, and I may have actually heard him say it as such at one point, that the game was not so much with the characters and plotline and dice but the players and how long they could resist "selling out". Like I said - not a bad plotline once in a while, kind of fun and interesting, but when it becomes a constant predictable thing and you always feel manipulated when you play their game - if only because any interaction you have you never know if it's innocent or another manipulation - it becomes very annoying and tiresome. [/QUOTE]
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