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<blockquote data-quote="Oni" data-source="post: 423032" data-attributes="member: 380"><p>Ok, the point I think I'm stuck on here is the insistance on using Polymorph as the basis of this rules decision. </p><p></p><p>It makes an absolute statement in regards to what creature types can and cannot use items. This statement has been proven not to be true at least in a good deal of cases (such as the drider with the ring, and in my opinion Klauth as well). </p><p></p><p>For the above reason I do not believe polymorph is a good indicator, simply because of the number of exceptions. </p><p></p><p>As for the rules regarding familiars and items, I am of the opinion that these are more open ended. No where does it make an absolute statement regarding what can and cannot use items, or even that these are special rules specific too familiars. In fact that entire section is more clarification and advice than rules, I would venture to say that it adds nothing to the rules set that isn't already there. </p><p></p><p>If form dictates what can and cannot use an item rather than type, logic dictates that if two creatures share the same form then they both should be physically capable of using a given item. </p><p></p><p>The section on familiars provides the very reasoning on why they can use items, and it is something that can be applied elsewhere, there is no reason it should be specific to familiars only. </p><p></p><p>"What magic items can a familiar use? Since most fit users of any size, the simple answer is quite a few. Some exceptions exist, though." </p><p></p><p>Then it goes on to explain what those exceptions might be and why. </p><p></p><p>If size is one of the major determining factors in what will fit non-humanoid shapes let us turn to the DMG. </p><p></p><p>"Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. As a rule, size should not keep overweight characters, characters of various genders, or characters of various kinds from using magic items." DMG pg 176 Size and Magic items. </p><p></p><p>and just to be clear on what character means I'll reference the glossary in the back of the PHB</p><p></p><p>"Character: A fictional individual within the confines of a fantasy game setting. The words "character" and "creature" are often used synonymously within these rules, since almost any creature could be a character within the game, and every character is a creature (as opposed to an object)."</p><p></p><p></p><p></p><p>Ok, correct me if I am misrepresenting you here, but basically you're saying that what items a creature can and cannot use should be decided on a case by case basis. I say what items a creature can use should be decided on a case by case basis. Same thing. Our disagreement lies not in the end result but by the route by which to get there. I just as interested in how one arrives at a ruling as the ruling itself. I think this is where the wires are crossed, I'm not sure that we are both trying to get the same thing out of this back and forth (though I may be wrong, but I believe there has been a basic miscommunication of intent here). If you are not interested in discussing the means rather than the end result, then I withdraw. If you are interested then I think we can manage to keep things at a low broil if we agree to what end we are debating.</p></blockquote><p></p>
[QUOTE="Oni, post: 423032, member: 380"] Ok, the point I think I'm stuck on here is the insistance on using Polymorph as the basis of this rules decision. It makes an absolute statement in regards to what creature types can and cannot use items. This statement has been proven not to be true at least in a good deal of cases (such as the drider with the ring, and in my opinion Klauth as well). For the above reason I do not believe polymorph is a good indicator, simply because of the number of exceptions. As for the rules regarding familiars and items, I am of the opinion that these are more open ended. No where does it make an absolute statement regarding what can and cannot use items, or even that these are special rules specific too familiars. In fact that entire section is more clarification and advice than rules, I would venture to say that it adds nothing to the rules set that isn't already there. If form dictates what can and cannot use an item rather than type, logic dictates that if two creatures share the same form then they both should be physically capable of using a given item. The section on familiars provides the very reasoning on why they can use items, and it is something that can be applied elsewhere, there is no reason it should be specific to familiars only. "What magic items can a familiar use? Since most fit users of any size, the simple answer is quite a few. Some exceptions exist, though." Then it goes on to explain what those exceptions might be and why. If size is one of the major determining factors in what will fit non-humanoid shapes let us turn to the DMG. "Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. As a rule, size should not keep overweight characters, characters of various genders, or characters of various kinds from using magic items." DMG pg 176 Size and Magic items. and just to be clear on what character means I'll reference the glossary in the back of the PHB "Character: A fictional individual within the confines of a fantasy game setting. The words "character" and "creature" are often used synonymously within these rules, since almost any creature could be a character within the game, and every character is a creature (as opposed to an object)." Ok, correct me if I am misrepresenting you here, but basically you're saying that what items a creature can and cannot use should be decided on a case by case basis. I say what items a creature can use should be decided on a case by case basis. Same thing. Our disagreement lies not in the end result but by the route by which to get there. I just as interested in how one arrives at a ruling as the ruling itself. I think this is where the wires are crossed, I'm not sure that we are both trying to get the same thing out of this back and forth (though I may be wrong, but I believe there has been a basic miscommunication of intent here). If you are not interested in discussing the means rather than the end result, then I withdraw. If you are interested then I think we can manage to keep things at a low broil if we agree to what end we are debating. [/QUOTE]
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