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D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="bloodtide" data-source="post: 9662813" data-attributes="member: 6684958"><p>So, good example.</p><p></p><p>I'd guess this encounter make good sense to you. Old crypt, forbidden dark arts, and guardian goblin super warrior skeletons. Ok, sounds like a great encounter for SOME of your players.</p><p></p><p>So, even if the combat for only the "tank" characters only takes 15 minutes, what would you have the stealthily player do: just sit there? Now that would be fine...only...if you gave that stealthily player an equal 'sneaky encounter of the same length, where the players of the tank(s) characters just had to sit there. </p><p></p><p>This is why I say make more well rounded encounters. Skeleton tank bait is great.....but also add like a shadow worg that jumps around hiding in shadows. See how that gives the player something to do. </p><p></p><p></p><p>I can only go by what you type.</p><p></p><p></p><p>So, just me, but I smack this type of player down hard....all the way to character death and beyond. A low level character tries to sneak past a lich and is killed...the end, for example.</p><p></p><p>But, also, you should make sure that....well, roughly 75% of anything can can be done is possible for the rogue character. They should be able to sneak past, or sneak attack, or steal from nearly everything all the time. Make sure you don't have the 1st level character in a 5th level world. Even much of that 25% should be doable with a high roll...</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9662813, member: 6684958"] So, good example. I'd guess this encounter make good sense to you. Old crypt, forbidden dark arts, and guardian goblin super warrior skeletons. Ok, sounds like a great encounter for SOME of your players. So, even if the combat for only the "tank" characters only takes 15 minutes, what would you have the stealthily player do: just sit there? Now that would be fine...only...if you gave that stealthily player an equal 'sneaky encounter of the same length, where the players of the tank(s) characters just had to sit there. This is why I say make more well rounded encounters. Skeleton tank bait is great.....but also add like a shadow worg that jumps around hiding in shadows. See how that gives the player something to do. I can only go by what you type. So, just me, but I smack this type of player down hard....all the way to character death and beyond. A low level character tries to sneak past a lich and is killed...the end, for example. But, also, you should make sure that....well, roughly 75% of anything can can be done is possible for the rogue character. They should be able to sneak past, or sneak attack, or steal from nearly everything all the time. Make sure you don't have the 1st level character in a 5th level world. Even much of that 25% should be doable with a high roll... [/QUOTE]
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