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<blockquote data-quote="bloodtide" data-source="post: 9663027" data-attributes="member: 6684958"><p>So it would seem your not giving the rogue character much to do? Even more you don't give the rogue character anything equal to combat for the tank. </p><p></p><p>Again, if you expect the player of the rogue to just sit there while you do 20 minutes of combat for the tank....then you should do 20 minutes of sneaky/skilled/roguish content where the player of the tank just sits there. Fair is fair.</p><p></p><p></p><p>Not sure what you mean here? Are you saying you want the rogue to be the 'face' of the group and do social contact? </p><p></p><p>So, this might be a big disconnect between you and the player.</p><p></p><p>So, are you thinking a 1st level rogue is a flop and fool that is unable to to nearly anything? So because the rogue is low level they can't really sneak past ANYONE yet....they need to wait for like 5th level to sneak past even a lowly goblin guard.</p><p></p><p>A 1st level rouge should be able to use all their skills vs most of their foes. Again, I would compare it to the tank....do you feel the should miss 75% of the time? Fail in combat 75% of the time? When the player of the tank rolls a 19, do you say "sorry at 1st level you trip on your own feet and miss"</p><p></p><p>Even at first level, sure there should be a couple foes the rogue can't sneak past...and maybe a couple where they would need a 20. But again....to be fair, are you having the tank fight such foes? Do you have the tank character fight a foe they can't hurt or can't hit? Or fight a foe that can only be hit on a 20 roll?</p><p></p><p>You might want to try a more fair and balanced game.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9663027, member: 6684958"] So it would seem your not giving the rogue character much to do? Even more you don't give the rogue character anything equal to combat for the tank. Again, if you expect the player of the rogue to just sit there while you do 20 minutes of combat for the tank....then you should do 20 minutes of sneaky/skilled/roguish content where the player of the tank just sits there. Fair is fair. Not sure what you mean here? Are you saying you want the rogue to be the 'face' of the group and do social contact? So, this might be a big disconnect between you and the player. So, are you thinking a 1st level rogue is a flop and fool that is unable to to nearly anything? So because the rogue is low level they can't really sneak past ANYONE yet....they need to wait for like 5th level to sneak past even a lowly goblin guard. A 1st level rouge should be able to use all their skills vs most of their foes. Again, I would compare it to the tank....do you feel the should miss 75% of the time? Fail in combat 75% of the time? When the player of the tank rolls a 19, do you say "sorry at 1st level you trip on your own feet and miss" Even at first level, sure there should be a couple foes the rogue can't sneak past...and maybe a couple where they would need a 20. But again....to be fair, are you having the tank fight such foes? Do you have the tank character fight a foe they can't hurt or can't hit? Or fight a foe that can only be hit on a 20 roll? You might want to try a more fair and balanced game. [/QUOTE]
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