Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM seeks help in 'touchy' situation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zad" data-source="post: 658621" data-attributes="member: 90"><p>Two sides to this issue - first is the . . . offer of services (let's call it that) in exchange for considerations for the dead pc. The other is the dead PC.</p><p></p><p>As for the <ahem> offer, I'm not sure I even want to touch that. Personally, I'm just fine with bribery, and I know a lot of folks with open marriages, but there's just too much situational stuff to want to monkey with here. I'd just laugh it off like it was in jest and move on.</p><p></p><p>The real question (in my mind) is how do you want to handle death in your campaign. Some DM's like harsh consequences, while other DMs buffer their players from them. Some will kill PCs if they dice say so, and others will only do so if the PC was tragically stupid. Some will kill PCs but make resurrections easily available, while others make coming back from the dead very rare.</p><p></p><p>So start by figuring out what you want your game world to be like. Given the clerics you mentioned in major cities, I think you could make the magic for a raise dead available in your world easily enough. It could turn into an adventure hook - "Sure we'll raise your friend, but we want you to do something for us..."</p><p></p><p>Was the PC really dumb or just unlucky? If unlucky, I personally would be more forgiving and get him alive without a lot of hassles. But that's just my two bits. The idea here is to have fun, and dead players don't tend to have much fun. You still want consequences in the game world of course, so using it for an adventure hook is a neat play. It could even be a "you owe us one" thing to hang over their heads for later.</p><p></p><p>If you want him to ditch being a specialist, I guess the question is "Why?" and does the player want to ditch it as well? If it's being a problem for game mechanics, ask him if he'd consider setting it aside.</p><p></p><p>Game justification is not too hard - the player's god (or some other god) is peeved he didn't see his own demise coming, and strips his diviniation specialties away. Your goal here as a DM is to not leave the player weaker so if you take something away, give something in return.</p><p></p><p>Combine both elements, and a god says "You ain't much of a diviner if you didn't see this coming. I will return you to life for another chance but you must set the specialty aside". If the character agrees, give him a true resurrection so he avoids the level loss, and everyone wins.</p></blockquote><p></p>
[QUOTE="Zad, post: 658621, member: 90"] Two sides to this issue - first is the . . . offer of services (let's call it that) in exchange for considerations for the dead pc. The other is the dead PC. As for the <ahem> offer, I'm not sure I even want to touch that. Personally, I'm just fine with bribery, and I know a lot of folks with open marriages, but there's just too much situational stuff to want to monkey with here. I'd just laugh it off like it was in jest and move on. The real question (in my mind) is how do you want to handle death in your campaign. Some DM's like harsh consequences, while other DMs buffer their players from them. Some will kill PCs if they dice say so, and others will only do so if the PC was tragically stupid. Some will kill PCs but make resurrections easily available, while others make coming back from the dead very rare. So start by figuring out what you want your game world to be like. Given the clerics you mentioned in major cities, I think you could make the magic for a raise dead available in your world easily enough. It could turn into an adventure hook - "Sure we'll raise your friend, but we want you to do something for us..." Was the PC really dumb or just unlucky? If unlucky, I personally would be more forgiving and get him alive without a lot of hassles. But that's just my two bits. The idea here is to have fun, and dead players don't tend to have much fun. You still want consequences in the game world of course, so using it for an adventure hook is a neat play. It could even be a "you owe us one" thing to hang over their heads for later. If you want him to ditch being a specialist, I guess the question is "Why?" and does the player want to ditch it as well? If it's being a problem for game mechanics, ask him if he'd consider setting it aside. Game justification is not too hard - the player's god (or some other god) is peeved he didn't see his own demise coming, and strips his diviniation specialties away. Your goal here as a DM is to not leave the player weaker so if you take something away, give something in return. Combine both elements, and a god says "You ain't much of a diviner if you didn't see this coming. I will return you to life for another chance but you must set the specialty aside". If the character agrees, give him a true resurrection so he avoids the level loss, and everyone wins. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM seeks help in 'touchy' situation
Top