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<blockquote data-quote="BaldHero" data-source="post: 5177029" data-attributes="member: 13173"><p>This deals with the PF rules, so here i go...</p><p>I have a group of three players, all veterans of the game.</p><p>They are playing gestalt characters, level 4. A monk/rogue cleric/ranger</p><p>and Wiz/Ranger. </p><p></p><p>The group had picked up right where they left off last session, and so they were in need of a rest. They did not rest. </p><p></p><p>Before the encounter that resulted in a TPK, one of the members suffered a curse that reduced his INT by 6. He played the effect very well, and i am not certain that the other two players noticed that he was acting about as smart as a pack animal.</p><p></p><p>The characters disturb a statue that sounds an alarm, and draws a wandering monster. I did not notice that the party was unrested. I rolled the wandering monster, and got a bearded devil. So, a bearded devil "bamfs: into the room, and proceeds to attack.</p><p></p><p>The fight went pretty well. I had one character just sort of attacking (INT curse and all) but also trying to avoid the bad guy that could hurt him, a second character was busy switching weapons and dealing some damage and healing a bit. The third character was dealing really good damage with shurikens and flurry of blows. Eventually however, my dice rolled swell, and theirs not so much.</p><p></p><p>Two issues are up for discussion. First, the kewl bleed effect of the bearded devil. The wording seems to imply to me that each wound it inflicts, bleeds for 2 hp per round. I interpreted it that way last night, and so as they were being hit, the bleed hp increased, the bleeding got worse. I read bleed, and found nothing that suggested otherwise. Was i right?</p><p></p><p>Second, i use hp totals in the bestiary as guidelines, and i often use max hp to make sure that my clever and resourceful players are still challenged.</p><p></p><p>Last night was a tpk, and i want to know if others think i was fair or not.</p><p>The players never made any attempt to flee, standing their ground, but moving about the space to try and get good positions. The Monk/Rogue mentioned that he had forgotten to use his sneak attack ability, and the Cleric/Ranger mentioned that he had not been rested going into the fight.</p><p></p><p>Valid TPK, or should i reconsider?</p><p></p><p>THX</p></blockquote><p></p>
[QUOTE="BaldHero, post: 5177029, member: 13173"] This deals with the PF rules, so here i go... I have a group of three players, all veterans of the game. They are playing gestalt characters, level 4. A monk/rogue cleric/ranger and Wiz/Ranger. The group had picked up right where they left off last session, and so they were in need of a rest. They did not rest. Before the encounter that resulted in a TPK, one of the members suffered a curse that reduced his INT by 6. He played the effect very well, and i am not certain that the other two players noticed that he was acting about as smart as a pack animal. The characters disturb a statue that sounds an alarm, and draws a wandering monster. I did not notice that the party was unrested. I rolled the wandering monster, and got a bearded devil. So, a bearded devil "bamfs: into the room, and proceeds to attack. The fight went pretty well. I had one character just sort of attacking (INT curse and all) but also trying to avoid the bad guy that could hurt him, a second character was busy switching weapons and dealing some damage and healing a bit. The third character was dealing really good damage with shurikens and flurry of blows. Eventually however, my dice rolled swell, and theirs not so much. Two issues are up for discussion. First, the kewl bleed effect of the bearded devil. The wording seems to imply to me that each wound it inflicts, bleeds for 2 hp per round. I interpreted it that way last night, and so as they were being hit, the bleed hp increased, the bleeding got worse. I read bleed, and found nothing that suggested otherwise. Was i right? Second, i use hp totals in the bestiary as guidelines, and i often use max hp to make sure that my clever and resourceful players are still challenged. Last night was a tpk, and i want to know if others think i was fair or not. The players never made any attempt to flee, standing their ground, but moving about the space to try and get good positions. The Monk/Rogue mentioned that he had forgotten to use his sneak attack ability, and the Cleric/Ranger mentioned that he had not been rested going into the fight. Valid TPK, or should i reconsider? THX [/QUOTE]
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