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<blockquote data-quote="BaldHero" data-source="post: 5188959" data-attributes="member: 13173"><p>This is what happened when the group in my game triggered a trap. Just for the record. I call that a wandering monster. I got that encounter off a wandering monster chart. </p><p></p><p>Whoa. I don't want to slam the product. I am not saying it is not a good mod. I am saying it was not the right mod for us. I do not want this to turn into an issue.</p><p></p><p>WLD directly says when to check, how often to check, and each section of the Dungeon has a level appropriate Wandering Monster chart, with a range that goes from silly easy to OMFGRun!</p><p></p><p>So did mods back in the day. So did mods not so long ago. So do mods now.</p><p>Including the ones you are talking about. But you are not making any sense.</p><p></p><p>You seem to think that the edition of the rules has any real effect on the process. The process has been the same every edition.</p><p></p><p>Take a period of time, a distance traveled or an event trigger. Check to see if there is an encounter. If there is an encounter, it will be with one of the critters that are listed in this handy reference chart. These critters might be extra EP on legs, or they might be tough and dangerous, but they help to create verisimilitude and spice things up. Serving to tax and test the party. Maybe even helping to make sure that group A has a slightly different experience than group B, thereby increasing the personalization of the entire affair if they swap tall tales.</p><p></p><p>Now, if your argument is that this will throw off the EL/CR of a carefully planned encounter in 3.X/PF... you are right. That is perfectly acceptable. After all, not every encounter should be a safe one. Or easy, or hard or dangerous. It should be mixed up.</p></blockquote><p></p>
[QUOTE="BaldHero, post: 5188959, member: 13173"] This is what happened when the group in my game triggered a trap. Just for the record. I call that a wandering monster. I got that encounter off a wandering monster chart. Whoa. I don't want to slam the product. I am not saying it is not a good mod. I am saying it was not the right mod for us. I do not want this to turn into an issue. WLD directly says when to check, how often to check, and each section of the Dungeon has a level appropriate Wandering Monster chart, with a range that goes from silly easy to OMFGRun! So did mods back in the day. So did mods not so long ago. So do mods now. Including the ones you are talking about. But you are not making any sense. You seem to think that the edition of the rules has any real effect on the process. The process has been the same every edition. Take a period of time, a distance traveled or an event trigger. Check to see if there is an encounter. If there is an encounter, it will be with one of the critters that are listed in this handy reference chart. These critters might be extra EP on legs, or they might be tough and dangerous, but they help to create verisimilitude and spice things up. Serving to tax and test the party. Maybe even helping to make sure that group A has a slightly different experience than group B, thereby increasing the personalization of the entire affair if they swap tall tales. Now, if your argument is that this will throw off the EL/CR of a carefully planned encounter in 3.X/PF... you are right. That is perfectly acceptable. After all, not every encounter should be a safe one. Or easy, or hard or dangerous. It should be mixed up. [/QUOTE]
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