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<blockquote data-quote="H.M.Gimlord" data-source="post: 5376107" data-attributes="member: 79440"><p>Tenchuu: These are the Character Builder and Adventure Tools file extensions. When you create a character in the CB application and save it, it saves as a *.dnd4e file. When you export the statblock of a monster from the Adventure Tools application, it saves as a *.monster file. That way you don't have to key in all the monster and PC stats. You just load them in.</p><p></p><p>Unfortunately, whatever time this saves is lost on redesign of your custom artwork. I just finished laying out a single encounter for a Scepter Tower game, and it took me for ever to get a simple treasure parcel to load and get the map scaled right <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /> I think MapTool is still better from a practical point of view. Plus, when WotC goes web, the file interface will be useless.</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5376107, member: 79440"] Tenchuu: These are the Character Builder and Adventure Tools file extensions. When you create a character in the CB application and save it, it saves as a *.dnd4e file. When you export the statblock of a monster from the Adventure Tools application, it saves as a *.monster file. That way you don't have to key in all the monster and PC stats. You just load them in. Unfortunately, whatever time this saves is lost on redesign of your custom artwork. I just finished laying out a single encounter for a Scepter Tower game, and it took me for ever to get a simple treasure parcel to load and get the map scaled right :rant: I think MapTool is still better from a practical point of view. Plus, when WotC goes web, the file interface will be useless. [/QUOTE]
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