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DM Style vs. Player Style
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<blockquote data-quote="GlassJaw" data-source="post: 1777938" data-attributes="member: 22103"><p>I'm afraid I might be encountering a situation similar to this very soon. My current group is going through some changes: the DM is moving out the country, another guy is expecting a child, etc. We are currently finishing up a high-level, high-power, high-magic, combat-heavy campaign. It can't end soon enough IMO. I really want a change.</p><p></p><p>So...I recently picked Grim Tales and the gears started churning. I've never done a low-magic campaign before. I'm going through D&D burnout right now and I want to do some really different.</p><p></p><p>So I casually started mentioning some ideas I had for the campaign: no caster classes, no alignment, generic classes, no multiclass penalties, etc. These are all fairly unique concepts for this group. One guy asked what happens if you want to use magic. I didn't really know how to respond without "scaring" him away (in other words, it's basically up to me if magic is available).</p><p></p><p>I really want to try this type of campaign out but most of the players are weekend warrior types who like to get together, roll some dice, kill some stuff, and eat junk food. Nothing wrong with that and we have a blast but I just don't know if I can take another "generic" D&D campaign.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1777938, member: 22103"] I'm afraid I might be encountering a situation similar to this very soon. My current group is going through some changes: the DM is moving out the country, another guy is expecting a child, etc. We are currently finishing up a high-level, high-power, high-magic, combat-heavy campaign. It can't end soon enough IMO. I really want a change. So...I recently picked Grim Tales and the gears started churning. I've never done a low-magic campaign before. I'm going through D&D burnout right now and I want to do some really different. So I casually started mentioning some ideas I had for the campaign: no caster classes, no alignment, generic classes, no multiclass penalties, etc. These are all fairly unique concepts for this group. One guy asked what happens if you want to use magic. I didn't really know how to respond without "scaring" him away (in other words, it's basically up to me if magic is available). I really want to try this type of campaign out but most of the players are weekend warrior types who like to get together, roll some dice, kill some stuff, and eat junk food. Nothing wrong with that and we have a blast but I just don't know if I can take another "generic" D&D campaign. [/QUOTE]
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