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<blockquote data-quote="Mark" data-source="post: 135463" data-attributes="member: 5"><p>Welcome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm approaching this thread with the assumption that the other players do not find the level of challenge you are bringing to the game as out of line. That said...</p><p></p><p>I think that the more immediate problem isn't that the player is trying to circumvent the curses by rolling a new character, but rather that the player is changing the current character's nature to accomplish this goal. Be sure that you make the point that this is not an acceptable way to approach the game.</p><p></p><p>At the same time, be sure to point out that there are remedies within the game for the character (if you haven't already). On the one hand, you want the player to have fun but on the other hand you want to be able to present challenges and have them handled in-character.</p><p></p><p>My suggestion is to take the player aside and give them the option to continue playing the character and seek in-game remedies for the curses *or* allow them to roll another character to play with a reduction in current level by one level for each curse being avoided. You can't force someone to play a character, but you do set the parameters of play and you don't want people to give up everytime you throw something at them for which they can't envision an immediate solution.</p><p></p><p>I agree that you should be making the game fun for the players, all of them (including yourself). What this one player is doing is taking the fun of the game away from you and the other players by playing the character in such a way as to force an out of game decision. I would also present fewer challenges to this particular player in the future and focus on other characters until this one has matured a bit as a player.</p><p></p><p>Down the road... If this one player objects to their involvement in the game being relagated to a cursory role (no pun intended), remind them of this incident and ask if they are ready to accept the full level of challenges you are presenting in the game and ask if they will be willing to seek in-character solutions (that aren't disruptive to the game) to in-game challenges. Be honest with them as to how you feel about their response.</p><p></p><p>There's no sense making your job tougher than it has to be. Whatever you decide to do, find a speedy decision and move onward. Don't let this situation reduce the fun of the game any further.</p><p></p><p>Again, welcome to (posting to) the boards! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 135463, member: 5"] Welcome! :) I'm approaching this thread with the assumption that the other players do not find the level of challenge you are bringing to the game as out of line. That said... I think that the more immediate problem isn't that the player is trying to circumvent the curses by rolling a new character, but rather that the player is changing the current character's nature to accomplish this goal. Be sure that you make the point that this is not an acceptable way to approach the game. At the same time, be sure to point out that there are remedies within the game for the character (if you haven't already). On the one hand, you want the player to have fun but on the other hand you want to be able to present challenges and have them handled in-character. My suggestion is to take the player aside and give them the option to continue playing the character and seek in-game remedies for the curses *or* allow them to roll another character to play with a reduction in current level by one level for each curse being avoided. You can't force someone to play a character, but you do set the parameters of play and you don't want people to give up everytime you throw something at them for which they can't envision an immediate solution. I agree that you should be making the game fun for the players, all of them (including yourself). What this one player is doing is taking the fun of the game away from you and the other players by playing the character in such a way as to force an out of game decision. I would also present fewer challenges to this particular player in the future and focus on other characters until this one has matured a bit as a player. Down the road... If this one player objects to their involvement in the game being relagated to a cursory role (no pun intended), remind them of this incident and ask if they are ready to accept the full level of challenges you are presenting in the game and ask if they will be willing to seek in-character solutions (that aren't disruptive to the game) to in-game challenges. Be honest with them as to how you feel about their response. There's no sense making your job tougher than it has to be. Whatever you decide to do, find a speedy decision and move onward. Don't let this situation reduce the fun of the game any further. Again, welcome to (posting to) the boards! :) [/QUOTE]
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