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DM Support Group: Was I Asking Too Much?
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<blockquote data-quote="Jared Rascher" data-source="post: 5543184" data-attributes="member: 28825"><p>I've been running my games at the FLGS for the last few years, since 2008 at least, and I've had a great time of it. My groups tend to be six people, and I have had people swap in and out of the game, but several of the new people that have signed up for the game have be "regulars" that often sat and watched the sessions before, so the number of people that come in "cold" has been reduced.</p><p></p><p>This has been true across my running 3.5, Pathfinder Beta, Pathfinder RPG, Star Wars Saga Edition, and DC Adventures/Mutants and Masterminds 3rd edition. </p><p></p><p>How many people "turned over" at a time? When I've had a group of six people, I've rarely had more than two new people at a time, so the other four tend to provide some continuity to the group. 50% or more of the group turning over in a short period of time can make any game feel like an entirely new campaign instead of a continuation of an old one.</p><p></p><p>As far as some of the other issues, I started handing out action points/force points/hero points when people would purchase an item related to the game. So when I was running Saga, Star Wars minis or a Saga rulebook would garner some extra Force points. There were actually a few times when characters were in dire straights that they ran for the minis boosters, or decided to pick up a rulebook they were on the fence about.</p><p></p><p>When it comes to leveling up, I've never required anyone to own any book, but I have told my players that if they aren't leveled up by the time we start playing, they remain at the same level they were last time, with no leveling up during game time. If they want help or to use another person's book, they have to show up early at the game story and get everything hashed out.</p><p></p><p>I'm not sure if the above would help or not. I think it also depends on what kind of overall gaming culture you have at the store. At Armored Gopher Games in Urbana, Illinois, there have been tons of great games running just about every night at the store, and the owner is great at networking people with similar interests, especially when a game someone has started at the store is a bit light on players. Once there is a community going at the store, it really helps to establish a more "normal" social atmosphere, and not just a transient pick up game kind of feel.</p><p></p><p>But then again, my FLGS is awesome. I can't sing its praises enough. Great owner, great regulars.</p></blockquote><p></p>
[QUOTE="Jared Rascher, post: 5543184, member: 28825"] I've been running my games at the FLGS for the last few years, since 2008 at least, and I've had a great time of it. My groups tend to be six people, and I have had people swap in and out of the game, but several of the new people that have signed up for the game have be "regulars" that often sat and watched the sessions before, so the number of people that come in "cold" has been reduced. This has been true across my running 3.5, Pathfinder Beta, Pathfinder RPG, Star Wars Saga Edition, and DC Adventures/Mutants and Masterminds 3rd edition. How many people "turned over" at a time? When I've had a group of six people, I've rarely had more than two new people at a time, so the other four tend to provide some continuity to the group. 50% or more of the group turning over in a short period of time can make any game feel like an entirely new campaign instead of a continuation of an old one. As far as some of the other issues, I started handing out action points/force points/hero points when people would purchase an item related to the game. So when I was running Saga, Star Wars minis or a Saga rulebook would garner some extra Force points. There were actually a few times when characters were in dire straights that they ran for the minis boosters, or decided to pick up a rulebook they were on the fence about. When it comes to leveling up, I've never required anyone to own any book, but I have told my players that if they aren't leveled up by the time we start playing, they remain at the same level they were last time, with no leveling up during game time. If they want help or to use another person's book, they have to show up early at the game story and get everything hashed out. I'm not sure if the above would help or not. I think it also depends on what kind of overall gaming culture you have at the store. At Armored Gopher Games in Urbana, Illinois, there have been tons of great games running just about every night at the store, and the owner is great at networking people with similar interests, especially when a game someone has started at the store is a bit light on players. Once there is a community going at the store, it really helps to establish a more "normal" social atmosphere, and not just a transient pick up game kind of feel. But then again, my FLGS is awesome. I can't sing its praises enough. Great owner, great regulars. [/QUOTE]
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