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DM Support Group: Was I Asking Too Much?
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<blockquote data-quote="Riastlin" data-source="post: 5545147" data-attributes="member: 94022"><p>Aye, I can attest that the Gopher is awesome in terms of its community and its owner. My game there started out with some pretty notable player roster problems (not enough people, couldn't get people to stick) but Dave kept plugging the game to the point that I now have a waiting list as I just don't have room at the table for any more players. Its nice now because we have enough players that even when one or two can't make it (which is often) we still have a good sized group.</p><p> </p><p>The main problem that I think you CAN run into at an FLGS is that you may end up with a group of players whose only real ties to each other are that they are at the same table. That is, you are not necessarily getting your friends around your kitchen table per se. If you can rope them in well enough of course, they become your friends but until then there isn't really any sense of "loyalty" to the group, etc.</p><p> </p><p>I don't require my players to purchase anything from the store but of course, most of them do from time to time. Most of my purchases come from the store too (as opposed to online, Barnes & Noble, etc.) but its never required for anyone to buy from the store. The owner is great in this respect in that he gives us free space and there's no pressure to buy, etc. Naturally I tend to go to him anyway though because I want to help the store out and the at most few extra bucks is worth it in that light.</p><p> </p><p>The bottom line though is that not every game is going to be suitable for every gamer. Some people, even rpg fans, just don't like D&D. Or they like 3.x but not 4.0. Others like roleplay intensive games whereas some just want to kill stuff and steal their loot. It could be that your players just were not that interested in the game for any of a variety of reasons. In that sense, I think the only thing you really can do is simply cancel the game and look to start up a new one with a new group.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5545147, member: 94022"] Aye, I can attest that the Gopher is awesome in terms of its community and its owner. My game there started out with some pretty notable player roster problems (not enough people, couldn't get people to stick) but Dave kept plugging the game to the point that I now have a waiting list as I just don't have room at the table for any more players. Its nice now because we have enough players that even when one or two can't make it (which is often) we still have a good sized group. The main problem that I think you CAN run into at an FLGS is that you may end up with a group of players whose only real ties to each other are that they are at the same table. That is, you are not necessarily getting your friends around your kitchen table per se. If you can rope them in well enough of course, they become your friends but until then there isn't really any sense of "loyalty" to the group, etc. I don't require my players to purchase anything from the store but of course, most of them do from time to time. Most of my purchases come from the store too (as opposed to online, Barnes & Noble, etc.) but its never required for anyone to buy from the store. The owner is great in this respect in that he gives us free space and there's no pressure to buy, etc. Naturally I tend to go to him anyway though because I want to help the store out and the at most few extra bucks is worth it in that light. The bottom line though is that not every game is going to be suitable for every gamer. Some people, even rpg fans, just don't like D&D. Or they like 3.x but not 4.0. Others like roleplay intensive games whereas some just want to kill stuff and steal their loot. It could be that your players just were not that interested in the game for any of a variety of reasons. In that sense, I think the only thing you really can do is simply cancel the game and look to start up a new one with a new group. [/QUOTE]
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